Forum Replies Created

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  • Alejandro Torres

    May 1, 2009 at 4:00 pm in reply to: delay sine wave start

    I guess you could implement my idea using the “condition” node output to every input that has “time” as an input. Then you just animate the switch property and it’s done! This setup would make time=0 while switch=0 and time=time while switch =1

    Free C4D tutorials and objects: http://www.archc4d.com/freebies.html

  • Alejandro Torres

    May 1, 2009 at 1:59 pm in reply to: delay sine wave start

    What i would do is setup the next Xpresso:

    Time node connected to the second “Input” in a Condition Node.
    The “Output” of the Condition Node would go to a “Trigonometric” Node (set to sine). The output of the trigonometric to whatever it is you need to animate.

    The “condition” node works by outputing the value of the input it is “pointing at”. The “Switch” node points to the input that will be outputed. So if you have switch set to “0” the output will be equal to the first input value (in our case 0 thus not animating at all). If “switch” is set to “1” the output of the node will be equal to the second input (thus “feeding” the trigonometric node with the value of the time node).

    So the only thing you need to do is animate the “switch” condition from 0 to 1 whenever you want it to start and from 1 to 0 whenever you want it to stop.

    Does this solve your problem?

    Regards,

    Alejandro

    Free C4D tutorials and objects: http://www.archc4d.com/freebies.html

  • Alejandro Torres

    May 1, 2009 at 1:58 pm in reply to: MoGraph Tracer and Sweep Nurbs

    You mean you want to “limit” the length of the spline created by the tracer? If so you can do that right in the tracer settings, just select Limit “from start” or “from end” and select the amount. If I remember correctly the amount here is the number of frames it will take to reach its length.

    I hope this was what you were looking for.

    Regards,

    Alejandro

    Free C4D tutorials and objects: http://www.archc4d.com/freebies.html

  • Alejandro Torres

    April 13, 2009 at 3:27 am in reply to: How can I break Cube into individual objects?

    Thanks!

    Glad it helped 🙂 Unfortunately it is indeed tedious, but ultimately you get absolute control on everything, however if you only want to change from one text to another maybe you should take a look at PblurP (Thinking particles). Less control but maybe it’s what you are looking for?

    Regards

    Alejandro

    Free C4D tutorials and objects: http://www.archc4d.com/freebies.html

  • Alejandro Torres

    April 12, 2009 at 7:16 pm in reply to: How can I break Cube into individual objects?

    Hi,

    I think I know what you are aiming for, I really don’t know an easy way for doing this, but I’ll tell you how I did it for an animation. You can find the video segment in my demo reel 07 @ https://www.fxtudio.com/reel07.html The animation is the one that has kind of a teddy bear logo with the words “BIMBO”

    I took my object, in this case the extruded logo. I made it editable and made some knife cuts in the desired pieces, most of them cubes or tetris like. then came the tedious part of selecting the two corresponding faces (front and back), then Choose “disconnect” from the functions menu and then “split” from the same menu. This leaves you with your original object and a new polygon object which consisted of the two faces. Then using stitch and sew, bridge tool, create polygon tool, close polygon tool or your method of choice I proceeded to link the two faces, there fore creating individual objects. Now repeat that process for every object. Believe me it is time consuming and repetitive. After that you finish with lots of individual objects that can be animated and are able to do what you please.

    I hope this is useful, this is the approach I took and maybe it’s not the best one but it works, other than that maybe TP but not sure…

    Regards,

    Alejandro

    Free C4D tutorials and objects: http://www.archc4d.com/freebies.html

  • Alejandro Torres

    December 24, 2008 at 6:34 pm in reply to: F4V no timeline control

    Thanks for the help, I added more keyframes and now it works although the size of the file almost doubled…

  • Alejandro Torres

    June 26, 2008 at 3:47 am in reply to: Need help QUICK! (Vanishing point/3d Stills)

    Check Andrew Kramer’s tutorial on that theme:

    https://www.videocopilot.net/tutorials.html

    tutorials 37, 38 and 39

  • Alejandro Torres

    June 19, 2008 at 3:03 pm in reply to: More Motion Blur steps?

    Thanks a lot, it was set to two samples, I don’t know why.

  • Alejandro Torres

    May 13, 2008 at 2:25 am in reply to: MoGraph fixing texture

    I couldn’t get Adam’s method to work as “flat” projection is not what I need but I managed to get the camera mapping working correctly. Thanks a lot to both of you for the advice!

    Regards

    Alejandro

    http://www.fxtudio.com

  • Alejandro Torres

    April 29, 2008 at 1:20 am in reply to: Can you render the front camera view?

    there’s a great free plugin from obvious FX called copy image.

    https://www.obviousfx.com/products/copyimage/copyimage.php

    Install it and use it (frame by frame) and you can avoid the cropping that the screen grab would force you to.

    Hope it helps!

    Regards

    Alejandro

    http://www.fxtudio.com

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