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MoGraph Tracer and Sweep Nurbs
Hi. I’m trying to create a bullet and tracer effect. My setup is: a particle emitter a tracer object and a sweep nurbs object. The emitter is in the tracer link for the tracer and the tracer is the “depth” spline for the sweep nurbs. The end percent for the sweep nurbs is 100 and the start percent is 90. My problem is, as I run the project the “depth” (the length of the object created by the sweep nurbs) continues to grow over time. Is there a way to set sweep nurbs for a length and not a percent? Any other ways to accomplish what I have described would work too. Thanks in advance.