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  • MoGraph fixing texture

    Posted by Alejandro Torres on May 10, 2008 at 6:40 pm

    Hi!

    I have a grid array of clones (cubes) with a texture applied to them driving some parameters in a beat effector. I can’t properly set the texture (it’s a jpg image) to distribute evenly in the array (I don’t want every clone to have the texture but instead to have all the clones share the texture), the only way I manage to do this is by setting the texture to “frontal mapping”, and it works great… until I move the camera. Is there a way to fix the texture to avoid problems with the camera movement? (I’ve tried the fix texture option but it doesn’t seem to work). Or otherwise: Is there a way to apply the single image to all the clones in conjunction (as if every cube was a pixel) instead of having the image displayed in every cube.

    Sorry for the long post…

    Regards

    Alejandro

    http://www.fxtudio.com

    Alejandro Torres replied 17 years, 11 months ago 3 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    May 10, 2008 at 10:08 pm

    Camera Mapping is a possibility, you need one camera to ‘project’ the texture then another to render from

  • Adam Trachtenberg

    May 12, 2008 at 4:57 am

    Assuming you’re using version 10.5, you can use flat mapping for the texture and then change the “Fix Texture” parameter in the Cloner properties to “Straight”.

    AdamT
    Cinema 4DXL8 Bodypaint

    *Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*

  • Alejandro Torres

    May 13, 2008 at 2:25 am

    I couldn’t get Adam’s method to work as “flat” projection is not what I need but I managed to get the camera mapping working correctly. Thanks a lot to both of you for the advice!

    Regards

    Alejandro

    http://www.fxtudio.com

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