Activity › Forums › Adobe After Effects › Can you render the front camera view?
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Can you render the front camera view?
Posted by Mark Young on April 28, 2008 at 8:26 pmI was hoping someone could help me out with the following problem:
I’m trying to render out the front view camera in After Effects (not the active camera). The reason I’m after the front view is because it acts as a orthographic camera rather than a perspective camera.
Am I making sense here? It’s kinda hard to explain.
Bendik Ramm replied 11 years, 1 month ago 7 Members · 10 Replies -
10 Replies
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Mark Young
April 28, 2008 at 9:34 pmThanks for the reply,
Unfortunately the effect I’m looking for doesn’t work with a camera (or no camera) in the comp. I want to get a render that has no perspective (as if you were looking at a front elevation on a blueprint).
Even if I have no camera in the comp the view still shows some perspective.
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Travis Roop
April 28, 2008 at 11:36 pmI was thinking the same thing, use a Screen Cap program, snapX for mac is what I have, then capture the comp in AE while it plays in the desired camera mode.
Travis Roop
Editor
bitMAX Hollywood
troop@bitmax.net -
Alejandro Torres
April 29, 2008 at 1:20 amthere’s a great free plugin from obvious FX called copy image.
https://www.obviousfx.com/products/copyimage/copyimage.php
Install it and use it (frame by frame) and you can avoid the cropping that the screen grab would force you to.
Hope it helps!
Regards
Alejandro
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Mark Young
April 29, 2008 at 1:38 amThanks for the help guys, man I wish Adobe would just have a render view option like most 3d apps!
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Darby Edelen
April 29, 2008 at 3:30 am[Mark Young] “Unfortunately the effect I’m looking for doesn’t work with a camera (or no camera) in the comp. I want to get a render that has no perspective (as if you were looking at a front elevation on a blueprint).”
You can’t render the Front view. You can, however, create a camera with a ridiculously long focal length (zoom) that would almost eliminate perspective. You could link the camera’s Z position to its zoom:
x = thisComp.width / 2; y = thisComp.height / 2; z = -cameraOption.zoom; [x,y,z]
Then keep increasing the zoom value until it looks close enough… or AE crashes (;
Darby Edelen
Lead Designer
Left Coast Digital
Santa Cruz, CA -
Tim West
April 29, 2009 at 11:12 amHow about previewing this at the highest res and then saving the preview?
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Tim West
April 29, 2009 at 11:20 am(just tried this and AFX will not allow you to save the front view preview, needs to be the active camera)
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Bendik Ramm
March 31, 2015 at 11:38 pmNot a perfect solution but an easy workaround: if you move the camera far away and zoom in on your model there will be next to no perspective distortion. It helps to manually enter the values of position and zoom to have an “exact” position (especially when you use simple geometries like cubes etc.).
Hope that helps.
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