Forum Replies Created

Page 65 of 205
  • Alan Lorence

    September 15, 2009 at 11:50 am in reply to: Maximizing the program speed

    Download updated video drivers!!

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    September 14, 2009 at 2:57 pm in reply to: Maximizing the program speed

    Tip #1: Don’t work on long clips. Limit your pI3 clips to 30 seconds or less if possible (10 seconds would be even better).

    Tip #2: Make sure hardware acceleration is turned on in the OpenGL page of the preferences dialog. If it’s not turned on or not available, that’s your problem.

    Tip #3: Make sure you have the latest drivers for your graphics card. Go to your graphics card manufacturer’s website and download the latest drivers. (Could be ATI, NVidia, etc.) Switch pIllusion to software rendering. If the speed doesn’t decrease much, your graphics card is not giving you the boost it should be. It could be underpowered or need updated drivers.

    Tip #4: Make sure it’s not your background video that’s causing the trouble. Remove all emitters and use your video only. If it’s still slow, try converting to a different movie format, or JPG image sequence. Do not use “uncompressed” video! Use a lossless codec like HuffYUV or Lagarith (or “Animation” on Mac). Conversely, remove your video and see if it speeds up.

    Tip #5: Render in layers. If you need to use several emitters and each is complex, try rendering 1 or 2 emitters at a time, saving with transparency (alpha) and layer them in your video editor (or load them in pI3 as a new layer).

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    September 14, 2009 at 2:44 pm in reply to: P1-3 on Dual Core – Seems to Only Use 1 Core

    No, pI3 does not take advantage of multiple processors.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    September 14, 2009 at 2:43 pm in reply to: pI effects as trailing cursor effect

    No. Those webpage effects are created in Flash or javascript or something similar.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    September 14, 2009 at 2:42 pm in reply to: Ink dye into water, using particleIllusion

    I’ve been experimenting with creating this type of emitter lately, and I don’t think it’s possible. You need to use a fluid simulation of some sort.

    It just doesn’t work well with an image-based particle system.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    September 14, 2009 at 2:39 pm in reply to: .IP3 Project: How to Go from SD > HD Without Total Re-Do

    Yes. In the Action menu, choose “Scale Project”.

    Keep in mind that for best visual results with some emitters you may want to tweak the emitter a bit — just scaling it up doesn’t make it more HD-like. For instance, if you have a sparkle trail fairydust-style emitter at SD, when going to HD you probably don’t want bigger particles, you probably want more of them (to take advantage of the higher resolution).

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    September 4, 2009 at 8:23 pm in reply to: Making an emitter stay located while camera moves.

    Open the emitter properties dialog for the stage emitter and make sure “attached to emitter” is checked for each particle type, and that the slider is all the way right.

    Now when you animate the position of the emitter on the stage, the paticles will move with it.

    This only works for certain types of emitters, but should be fine for your case of flames.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    September 4, 2009 at 8:21 pm in reply to: snow leopard

    Our testing indicates that it works fine, but I’d be glad to hear anybody else’s confirmation (or dispute) of this.

    If you have Snow Leopard but don’t own pIllusion, please try the demo/trial version, which is fully-functional for 30 days.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    September 3, 2009 at 7:08 pm in reply to: New problem -Sigh-

    What is “Windows XP7”?

    You probably need to get updated video drivers from your video card manufacturer’s website.

    Alan.

    http://www.wondertouch.com

  • Alan Lorence

    September 3, 2009 at 11:03 am in reply to: Problem with importing .avi in particle illusion 3.0.2

    When you say the files you were trying to import were “too big”, do you mean the resolution of the movie (1280×720, 720×480, etc.) or the length of the movie?

    Also, 3.0.4a (aka 3.0.4.1) is the latest version. You should be using that, as there may be problems in 3.0.2 that have been fixed. Use the “check for updates” feature or download the update from our website.

    Alan.

    http://www.wondertouch.com

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