Forum Replies Created

Page 152 of 180
  • Aharon Rabinowitz

    August 23, 2005 at 5:55 pm in reply to: Motion Blur wShatter?

    this might work…

    Try precomping it, and then, on the nested comp. apply the effect called CC Force Motion Blur – this is a cycore effect that comes with AE, non-educational versions. The CC effects are a seperate installer on the AE CD.

    Anyway, I’ve been able to use this effect to get non-blurring effects like CC Page turn to have a blur, even though I don;t know if that’s it’s intended purpose.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    August 23, 2005 at 5:52 pm in reply to: jumpy text

    You can find particleIllusion at http://www.wondertouch.com – it is a 3rd party Application, but it works well with AE.

    Before you jump to buy that program (which totally rocks, IMHO) consider applying a a wiggle expression to your text’s position property:

    wiggle(15,10)

    The 15 is the times per second to wiggle the value, and the 20 is the range of pixels off the current position that the layer can deviate. This is the equivilent of using the wiggler assistant in AE, but without adding keyframes.

    If you apply the same expression to the opacity and scale, it could really add something to it as well.

    I think this will give you the results you wanted, though you may need to play with the numbers I gave you a little for your desired look.

    On the other hand, Should you decide to to pursue particleIllusion for your work in AE (do yourself a favor and check out the site), may I shamelessly recomend my Creative Cow Master Series DVD: ParticleIllusion Fusion Vol. 1: The fusion of Adobe After Effects and Wondertouch ParticleIllusion? You can get more info on it at https://www.pillusionfusion.com.

    Hope this helps.

    Thanks.

    Aharon

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    August 23, 2005 at 5:52 pm in reply to: jumpy text

    You can find particleIllusion at http://www.wondertouch.com – it is a 3rd party Application, but it works well with AE.

    Before you jump to buy that program (which totally rocks, IMHO) consider applying a a wiggle expression to your text’s position property:

    wiggle(15,10)

    The 15 is the times per second to wiggle the value, and the 20 is the range of pixels off the current position that the layer can deviate. This is the equivilent of using the wiggler assistant in AE, but without adding keyframes.

    If you apply the same expression to the opacity and scale, it could really add something to it as well.

    I think this will give you the results you wanted, though you may need to play with the numbers I gave you a little for your desired look.

    On the other hand, Should you decide to to pursue particleIllusion for your work in AE (do yourself a favor and check out the site), may I shamelessly recomend my Creative Cow Master Series DVD: ParticleIllusion Fusion Vol. 1: The fusion of Adobe After Effects and Wondertouch ParticleIllusion? You can get more info on it at https://www.pillusionfusion.com.

    Hope this helps.

    Thanks.

    Aharon

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    August 23, 2005 at 2:06 pm in reply to: Tweaking keyframe velocity VERY smooth

    It’s not a question of magic. And there’s no right amount of influence – it’s only whatever makes your curve work. I suggested 33.33, because if you check the velocity of an easy ease or ease in/out keyframe, you’ll see they use that amount. I discovered that a while back, and I find 33.33 is a good number to start with becasue it takes a little but leaves enough for the rest of the curve to run fairly smoothly.

    I should mention that if you don;t have a lot of time between 2 keyframes, in many cases, depending on the distance between the keyframes in space, no amount of smoothing can help – you can’t have 12 camera motions over 1000 units aprt in 3 seconds, and expect to get smooth motion. Even if the curve itself looks smooth, it’s still a lot of motion in very little time.

    In other words, all of this may be moot – you may need to space out your keyframes a little.

    Oh, and i forgot, Make sure that all of your keyframes line up – camera, and aim (Point of Interest), and if you have nulls controlling it, those too. And make sure that if you are playing with the velocity of one, the others might need to be tweeked as well, or you will have exagerated motion at one end of the camera with smooth at the other, which is a recipe for a bumpy ride.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    August 23, 2005 at 3:30 am in reply to: Tweaking keyframe velocity VERY smooth

    A few thoughts –

    You should make them continuous (as you;ve done), but then (still in the velocity dialog) set the influence to have 33.33% going in and out. This is the same thing as if you grabbed hold of the curve handles and pulled them out further from the keyframe – thereby stretching out the curve, and smoothing the velocity more around the keyframe so that going in and out, it is one continuous move. This will, however, effect the curve further out on both sides to compensate for the changes.

    For example: you have to go from point A to B to C. If the whole thing takes 10 seconds, and you tell it to slow down going into and coming out of point B (by controling the velocity curve), then closer to A and C, it will have to move faster to make up for the time it lost going through B. 10 Seconds is 10 seconds, so if it gets more time at B, then A and C have to go faster.

    If there are only 2 keyframes, consider making them Linear (spatial, not temporal).

    Another posibility is that there is a bad curve in the motion path.

    Bezier Keyframes often get wierdness that comes from AE trying to create a logical curve from the position data – unfortunately it’s not often what you want. You may not see the dots on the curve going off if it is only 1 frame of badness.

    Try to grab hold of the keyframe’s curve handle and set it right. Or, if this is an option, and won’t kill the motion, make the keyframe spatially linear.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    August 22, 2005 at 11:50 pm in reply to: Layer Offset or Tracking Program?

    Assuming I understand correctly, that your emitter is showing up on screen before it should, but once on screen does what it’s supposed to – then you could try any of the following:

    -try setting it to not be active until it should be visible

    – set keyframes for visibility. Visibility = 0 until it should be on screen.

    – just move it off screen until it should be on the screen. Sometimes you just have to keyframe position by hand to fix tracking problems.

    Does any of this help?

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    August 18, 2005 at 3:39 am in reply to: scaling shortcut

    You have to grab it by the corner ponts to scale.

    If the Live update button (2 square, one white with an x over a grey one)is on in the timeline Alt will make it work in wireframe for the transformation. Otherwise the opposite -it transforms in wireframe always, unless you hit Alt.

    Shift while dragging the corner scales it equally on all sides.

    Alt+Shift will do a combo of the 2.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    August 18, 2005 at 3:30 am in reply to: Layer Offset or Tracking Program?

    try turning on motion blur in pillusion (view > Project settings).

    Also it could be that your footage is interlaced and that’s what is causing the problems you are having. Tracking Fields issues usually manifest as a jitter in the trackers position. In your motion tracking options try setting it to “track fields.”

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    August 17, 2005 at 4:03 am in reply to: Layer Offset or Tracking Program?

    If you are tracking camera motion as we’ve been discussing, do that step (of importing position Keyframes) on the Layer Offset property, not the emitter. Only apply that position data to the emitter (as Elvis directed)if you want the emitter on that particular spot (the crosshairs).

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    August 17, 2005 at 1:56 am in reply to: Layer Offset or Tracking Program?

    I should read the manual once in a while myself…

    Sorry about that.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

Page 152 of 180

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