Adolfo Rozenfeld
Forum Replies Created
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” in AE the same settings still show the pixelated edges”
99 per cent chance these pixalated edges are not “real” but just a consequence of having the Pixel Aspect preview option turned on. When you turn on PAR preview in AE (or PS), anti-aliasing doesn’t work. Just like when you use odd zoom levels for viewing your Comp.
If you turn off the PAR preview button (located in the bottom of the Comp panel, between the 3D view menu and the Fast Previews/OpenGL button) you’ll see your subject loose a lot of weight, but you shoud also get anti-aliased edges 🙂
Adolfo Rozenfeld
Buenos Aires – Argentina
ar(AT)adolforozenfeld.com -
Adobe anounced that native P2/DVCPRO HD support (all video apps) and ingest (Premiere Pro) will be added after CS3 is released. If possible, this year.
Adolfo Rozenfeld
Buenos Aires – Argentina
ar(AT)adolforozenfeld.com -
Hi, DaMasteRZ.
This option was indeed removed in CS3. Some surveys showed that not so many users were using it, believe it or not.
Best.Adolfo Rozenfeld
Buenos Aires – Argentina
ar(AT)adolforozenfeld.com -
Adolfo Rozenfeld
May 29, 2007 at 5:56 am in reply to: Just use Motion 3 or wait for After Effects cs3gattoka: The best favor you can do to yourself is getting both. They’re ridiculously cheap if you consider what After Effects used to cost four years ago. And if you’re really passionate about motion graphics, then you pretty much have everything covered. Motion 3 is a spectacular step forward, and AE is and will be a standard. They are very complementary in my view, and you can even open Motion 3 projects as clips in After Effects.
I respectfully disagree with Walter about the laptop thing. In the case of Motion, it’s very GPU-based and the X1600 in a MBP is not a speed champ, but it’s no slouch either. Much better than the Radeon 9800 people were buying last year for their G5s. In the case of After Effects, well, CS3 makes a dual-core laptop faster than a quad core (PPC or Intel) using AE 7. The display is a joy. And Apple’s ProRes codec makes editing, compositing and motion graphics on a laptop a reality. The truth is: in either application, I have trouble producing animation that will take more than a few minutes to render. Geez, we’re finally getting to a point where a machine can be twice as fast and yet the slower one is just fine. Interesting times!
In any case, my very objective and ubiased opinion is: this MacBook Pro is the best computer I ever had! And Motion 3 and AE CS3 just fly on it. It is my main production machine and I’m not looking back (if only I could justify an IO HD!)
Regarding your Photoshop question… well, it will work. Because Motion can open layered PSD files and Photoshop has this very smart trick: every fancy feature you use, generates a bitmap copy of the results. If you open the file in Photoshop or another Adobe application, the contents will remain “natively” editable in most cases. If you open it in Motion, you will still be able to access a “baked” bitmap from that layer. One exception are layer groups (nested layers). You will want to use just “plain” layers. I am not sure about vector/shape tools. I believe there’s a bitmap copy stored for those too, but I haven’t tried this in Motion.
Hope this helps.Adolfo Rozenfeld
Buenos Aires – Argentina
ar(AT)adolforozenfeld.com -
When you use a PPC application like AE7 on an Intel-based Mac, Rosetta is taking a ton of memory for itself. In some cases, the memory usage doubles. So, what would be appropiate in regular cases is not enough… and the app drowns when trying to process images.
There are some cases where this error appears even if you’re using a supported configuration. This may happen when trying to deal with very large source files.
For a few tips in that case, take a look at this:
https://generalspecialist.com/2006/11/avoiding-after-effects-error-could-not.aspHowever, your case is different. Running AE7 under Rosetta in Intel Macs is not supported. CS3 is a Universal Binary and it’s coming really soon. A feature-complete, public preview version of it is available for AE7 users on the Adobe Labs web site.
Adolfo Rozenfeld
Buenos Aires – Argentina
ar(AT)adolforozenfeld.com -
The ship date has not been announced yet.
You surely know that a feature-complete, Public Preview of After Effects CS3 is available in the Adobe Labs web site for registered AE 7 users, right?Adolfo Rozenfeld
Buenos Aires – Argentina
ar(AT)adolforozenfeld.com -
Adolfo Rozenfeld
May 26, 2007 at 7:16 pm in reply to: How to Create Outlines in Masks using AFX CS 3?It’s not 3D, agreed. 3D Stroke is amazing, agreed as well. But Trim Paths is just ONE among many available path operations in CS3 shape layers (like Repeater, Wiggle Paths, Merge Paths, Offset Paths, Pucker and Bloat, etc). So, I believe there are *more* options, not less.
Adolfo Rozenfeld
Buenos Aires – Argentina
ar(AT)adolforozenfeld.com -
Adolfo Rozenfeld
May 25, 2007 at 5:10 pm in reply to: How to Create Outlines in Masks using AFX CS 3?The Trim Paths operation + Shape stroke attribute you discribe easily surpasses the existing AE stroke effect, but is not a replacement for Trapcode 3D Stroke, which is what the original poster asked about.
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This has been discussed many, many times.
You need Universal Binary versions of the plug-ins.
Some are available right now, like Zaxwerks and RE:Vision stuff. Othes, like Trapcode/RedGiant, announced Intel Mac-ready versions for when CS3 ships. -
Adolfo Rozenfeld
May 24, 2007 at 11:28 pm in reply to: How to Create Outlines in Masks using AFX CS 3?You can copy the shape’s Path property and paste into a mask’s Path property. They are compatible in severy sense. Or even better: you can link both properties with the expression pick whip, so that the mask path updates when you modify the shape path.
Adolfo Rozenfeld
Buenos Aires – Argentina
ar(AT)adolforozenfeld.com