Adam Trachtenberg
Forum Replies Created
-
You might be able to do it with Xrefs or instances. Depends on exactly what you’re doing.
-
Adam Trachtenberg
February 11, 2015 at 4:57 am in reply to: Connecting all Objects, Including Camera Projected TexturesIf I understand correctly you just need to put everything you want to move inside a null (not a connect object). If your objects are camera mapped then the projection camera also has to go inside the null.
-
Adam Trachtenberg
February 11, 2015 at 4:54 am in reply to: Adding plain effector to a cloner with dynamicsYou can probably keep your objects in the cloner. You just need to go into the dynamics tag’s Force tab and set “follow position” to a relatively high position (like 10 or higher). That allows mograph to have control over the clone’s position while dynamics still maintains collision detection.
-
If you want to do it procedurally you can use the Effects>Terrain Mask shader to place different colors/textures according to height and/or slope. You use the shader inside of a Layer Shader.
Here’s a very basic example: 8533_terrainshaderexample.c4d.zip
-
Here’s a version of the video tut with better production values. 🙂
Some contents or functionalities here are not available due to your cookie preferences!This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.
-
check out the help docs on the memory node.
-
If you’re using R16 I would use the new “preserve curvature” function of the Slide Tool. This video should be self explanatory, except when sliding the edge loops you need to hold down Ctrl/Cmnd while dragging to create new loops.
If you’re not using R16 I would probably create a cube primitive with sufficient Y subdivisions and make it editable. Then I’d create a spline curve to use as a guide and use spline snapping to move the front points to the desired shape.
Some contents or functionalities here are not available due to your cookie preferences!This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.
-
Hard to tell from the images. I’d suggest running the mesh check function to make sure there’s no problem with the geometry. I’d also suggest trying to bake fewer levels — maybe go to level 6 to level 1 instead of going to level 0.
-
Render Settings>Effect>Glow
-
Adam Trachtenberg
January 19, 2015 at 11:14 pm in reply to: Different renders when using Net Render vs LocalIt’s generally a bad idea to use difference C4D/NET versions — especially if your NETR is older than the C4D version you used to create the scene. Some things aren’t backward compatible.