Forum Replies Created

Page 74 of 494
  • Adam Trachtenberg

    February 17, 2015 at 4:13 am in reply to: reimporting model and keep settings

    You might be able to do it with Xrefs or instances. Depends on exactly what you’re doing.

  • If I understand correctly you just need to put everything you want to move inside a null (not a connect object). If your objects are camera mapped then the projection camera also has to go inside the null.

  • Adam Trachtenberg

    February 11, 2015 at 4:54 am in reply to: Adding plain effector to a cloner with dynamics

    You can probably keep your objects in the cloner. You just need to go into the dynamics tag’s Force tab and set “follow position” to a relatively high position (like 10 or higher). That allows mograph to have control over the clone’s position while dynamics still maintains collision detection.

  • Adam Trachtenberg

    February 11, 2015 at 4:48 am in reply to: Texturing large scale terrains

    If you want to do it procedurally you can use the Effects>Terrain Mask shader to place different colors/textures according to height and/or slope. You use the shader inside of a Layer Shader.

    Here’s a very basic example: 8533_terrainshaderexample.c4d.zip

  • Adam Trachtenberg

    January 24, 2015 at 4:40 pm in reply to: Modeling Question

    Here’s a version of the video tut with better production values. 🙂

    https://youtu.be/fNhDhlPoheA

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  • Adam Trachtenberg

    January 24, 2015 at 4:54 am in reply to: offset time through xpresso

    check out the help docs on the memory node.

  • Adam Trachtenberg

    January 24, 2015 at 4:51 am in reply to: Modeling Question

    If you’re using R16 I would use the new “preserve curvature” function of the Slide Tool. This video should be self explanatory, except when sliding the edge loops you need to hold down Ctrl/Cmnd while dragging to create new loops.

    https://youtu.be/G0mExQTTpyU

    If you’re not using R16 I would probably create a cube primitive with sufficient Y subdivisions and make it editable. Then I’d create a spline curve to use as a guide and use spline snapping to move the front points to the desired shape.

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  • Adam Trachtenberg

    January 21, 2015 at 11:47 pm in reply to: Bake sculpt objects difficulty

    Hard to tell from the images. I’d suggest running the mesh check function to make sure there’s no problem with the geometry. I’d also suggest trying to bake fewer levels — maybe go to level 6 to level 1 instead of going to level 0.

  • Adam Trachtenberg

    January 19, 2015 at 11:18 pm in reply to: adding glow to a cheen shader?

    Render Settings>Effect>Glow

  • Adam Trachtenberg

    January 19, 2015 at 11:14 pm in reply to: Different renders when using Net Render vs Local

    It’s generally a bad idea to use difference C4D/NET versions — especially if your NETR is older than the C4D version you used to create the scene. Some things aren’t backward compatible.

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