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Bake sculpt objects difficulty
So I decided to take a stab at the sculpting tools in C4D for a potential project. I’m not doing anything super detailed, so if you look at the image below the particular model here is of a foosball player. The sculpted model in the viewport is on the left, followed by a couple of renders. The problem I’m having is getting my baked maps to come out looking as smooth as the model on the left. The renders aren’t terrible, but they’re obviously not as clean as I would like. The 4K version looks a bit better than the 2K, but the main areas of issue are where the legs meet the paddle at the bottom, the arms where the pole runs through it, and the hair around the forehead. I’ve tried baking after tweaking a bunch of the settings in the bake sculpt objects menu, but nothing really addresses these issues. I’ve laid out the UVs for this model myself, but also tried optimal mapping which didn’t help. Anyone have any suggestions on what I might need to change in order to get my renders looking closer to the actual model I’ve sculpted? Thanks.
