Forum Replies Created

Page 56 of 494
  • Adam Trachtenberg

    September 24, 2015 at 1:58 pm in reply to: Multiple attractors affecting individual objects?

    You can use falloff in the Attractor properties to limit its influence. With the “Source” falloff type, you can use splines or other objects to define the falloff area. In this case splines would probably work best.

  • Adam Trachtenberg

    September 23, 2015 at 9:58 pm in reply to: Freeze liquid shape, no scatter

    Stop the time slider at the frame you like, right-click on the metaball object in the object manager, and select “Current State to Object” from the pop-up menu.

  • Adam Trachtenberg

    September 23, 2015 at 3:28 pm in reply to: How to move tabs in a custom palette?

    Open your window and grab that grid-like doohickey in the top-left corner. Drag that onto an existing tab and your window will become a new tab.

  • Adam Trachtenberg

    September 23, 2015 at 12:04 am in reply to: controlling object visibility with falloff sphere

    Proximal works but I find it so fiddly to deal with. My preference would be to do this using Yader’s brilliant vertex map falloff trick. Basically he uses a pose morph to morph between a zero % vmap and a 100% vmap and then applies a morph deformer to provide the falloff.

    https://vimeo.com/58290519

    Then it’s just a question of putting the Effects>Vertex Map shader in the alpha channel.

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  • Adam Trachtenberg

    September 21, 2015 at 9:40 pm in reply to: Normal Direction in Alpha Channel not working?

    Did you try unchecking “Invert” in the alpha channel properties?

  • Adam Trachtenberg

    September 21, 2015 at 9:27 pm in reply to: Making a tower of bricks.

    You’ll need dynamics to prevent intersection but that will also make it very difficult for the clones to wind up in exactly the right position. What I would do is use negative gravity to make the tower “fall” up, and then reverse the footage to make it look like the bricks are falling down into position.

    Example: 9276_reversedynamics.c4d.zip

  • I don’t have Element 3D, unfortunately. Can’t it import C4D files directly?

  • Unfortunately there’s no one-button solution for this kind of problem. Best you can do is figure out what elements you need to make your text blend appropriately with the scene and then address them one-by-one.

    For example, if your text is reflective then you’ll can give the objects that need to be seen in the reflection a compositing tag with just “seen by reflections” checked (assuming you don’t need AO for those, or GI effects). If you have occluding objects that won’t be seen in reflections you can give them flat textures to speed the render. That sort of thing….

    If you happen to have R17 the new Takes feature could really help with this.

  • Adam Trachtenberg

    September 12, 2015 at 7:32 pm in reply to: OBJ’s imported into Cinema are too shiny!

    Cinema’s native obj. import doesn’t read mtl files. Add your own material to the object.

  • Adam Trachtenberg

    September 1, 2015 at 3:15 am in reply to: Colored Ambient Occlusion

    If you’re using the post effect there’s a color gradient in the effect settings. If you’re using the shader you can put it inside a colorizer shader (in color channel — diffuse is B&W only).

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