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Normal Direction in Alpha Channel not working?
Hey all,
I’m trying to make my model into a transparent alpha mask for the structures around it. I put a material on it, unchecked everything but ‘Alpha’, changed the texture to ‘Normal Direction’ and it just isn’t working. The model comes out solid black. Oddly enough, if I go inside the model and look out the alpha channel works. I tried reversing the normals but that didn’t work. Does anyone know what I’m doing wrong?
Any help appreciated!
