Forum Replies Created

Page 55 of 494
  • Adam Trachtenberg

    September 29, 2015 at 8:34 pm in reply to: Unwanted Movement in Animation

    Check the f-curves in the timeline. Sounds like you have some overshoot and/or keys on unwanted properties.

  • Adam Trachtenberg

    September 29, 2015 at 2:44 pm in reply to: Cinema 4d projection mapping

    Yes, sure.

  • Adam Trachtenberg

    September 29, 2015 at 2:32 pm in reply to: water particles

    Try using a particle attractor object. I’d use it in Force mode with a very low strength value (around 0.1).

  • Adam Trachtenberg

    September 29, 2015 at 5:27 am in reply to: Potential customer. Stability Cinema 4d?

    Traditionally Cinema 4D has probably been the most stable 3D application on the market, and in my experience that’s still the case. All graphics-intensive applications will occasionally have problems due to driver changes beyond software developers’ control.

  • Adam Trachtenberg

    September 29, 2015 at 5:24 am in reply to: cinema 4d application error

    There are tons of tutorials on Youtube and Vimeo. Greyscale Gorilla has a lot of good ones but they’re mostly focused on motion graphics. Cineversity.com is a subscription-based site but they also have a lot of free content. Another pay site with good content is Lynda.com. https://www.c4dcafe.com/ipb/ has a lot of tutorials. And of course there are plenty of good ones here at the Cow.

  • Adam Trachtenberg

    September 26, 2015 at 3:26 pm in reply to: cinema 4d application error

    In cases like this it’s mostly likely a graphics card driver issue. Check to make sure you have the most recent drivers for your card. If that doesn’t fix it I’d call or e-mail Maxon tech support.

  • Adam Trachtenberg

    September 26, 2015 at 1:34 pm in reply to: cinema 4d application error

    More information would be helpful. What were you doing when the crash occurred? What kind of scene? Prior stability issues? Running any plugins?

  • Adam Trachtenberg

    September 26, 2015 at 4:21 am in reply to: Batch render multiple ‘scenes’

    Should work if you keyframed it properly. I suggest you keyframe both the visible in editor and visible in render properties which will make it easier to check.

  • For the setup you’re using I would employ a constant node to input the top value of the Math node rather than the Light’s value. So, for example, if you light has an intensity of 100%, create a constant node with a value of 1.

    But there’s an easier way to do this if you want to affect all of the lights in your scene. You can make use of the Render Settings>Options>Global Brightness function.

    First, create a null and add a user data percentage slider. Then right-click on the slider name and select from the menu Xpressions>Set Driver. Then right-click on the aforementioned Global Brightness property and select Xpressions>Set Driven (relative or absolute — doesn’t matter here).

    Now your slider will control the relative brightness of all scene lights and the slider can be animated (unlike the render setting).

  • You could try making a copy of the model, attaching the hand, and then use the Character tools’ VAMP utility to transfer the weights from the original model to the new one.

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