Forum Replies Created

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  • Tough problem. One way you may be able to get closer to the result you want would be to place a subdivided sphere around your head and then shrink wrap the sphere to the head using the shrink wrap deformer. If you set the sphere to one of the triangulated types (icosahedron, etc.) you should be able to get a pretty regular result.

    Then run current state to object on the sphere and delete whatever parts you don’t need. Clone onto the sphere instead of your face. You can fool with the alignment using a Target Effector if necessary.

    If that doesn’t work you might try this plugin, although I’ve never used it myself so I can’t say if it would do the trick: https://www.c4dzone.com/en/shop/plug-ins-17/power-cloner-1-1-247.htm

  • Is your comp set to 32 bits? If not that may be the problem. At lower bit depths you can generally get rid of banding by multiplying a very light noise layer over your render.

  • Adam Trachtenberg

    October 19, 2015 at 9:34 pm in reply to: Best online Cinema 4D Course

    Another option is Lynda.com, although it’s not free.

  • Adam Trachtenberg

    October 19, 2015 at 9:33 pm in reply to: shader effector default value for luminance

    Adjust the color setting in the cloner’s Transform tab.

  • Adam Trachtenberg

    October 13, 2015 at 1:34 pm in reply to: Physical DOF & Depth Map

    Yeah, unfortunately the Depth pass is tied to the focal point, so you would have to render twice if you want to render DOF and a true depth map.

    For depth what I do is set the focal point at the nearest object in the scene and then use only rear blur, setting the rear blur distance to the farthest object in the scene.

    If you do need to render twice you can set up a depth render that should go pretty quickly, since it doesn’t require any lights, materials, or effects (like GI, AO, etc.).

  • Adam Trachtenberg

    October 12, 2015 at 10:16 pm in reply to: r16 GI IR Splotches

    The quickest setting I could find to get a good result involved:

    1. Turning on the GI settings in the stage object’s compositing tag and setting Stochastic samples to 500%; and

    2. Using Radiosity Maps (default) as the secondary GI method.

  • Adam Trachtenberg

    October 12, 2015 at 9:09 pm in reply to: Selecting any operation with multiple objects

    I can’t create the problem here. Very odd.

  • Adam Trachtenberg

    October 8, 2015 at 1:07 pm in reply to: xParticles – Display different than render

    Most likely it’s something in the XP shader. Hard to say without seeing the file.

  • Adam Trachtenberg

    October 3, 2015 at 4:00 pm in reply to: Maya OR C4D for Motion Graphics

    You are too kind, Sir. 🙂

  • Adam Trachtenberg

    October 2, 2015 at 9:53 pm in reply to: Maya OR C4D for Motion Graphics

    Cinema is probably the go-to application for motion graphics these days due to its (relative) ease of use and dedicated mograph tools. It also has the best text handling of the major 3D applications. It’s also known for its tight integration with After Effects and other compositing applications.

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