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Texture/cover a model with Cloner in Object Mode or Just use a texture?
Hey guys,
So I have a model of a face and I need to evenly distribute circles all over the model. The circles must have pictures inside them. I have a multishader attached to the cloner; the multishader is drawing from a folder to populate the circles(disks) with the images I need. I went into Object Properties of the cloner and set “mode” to object and dragged in my model. Ive been playing with the “Distribution” settings. The best I can do is set it to surface and bump the count up to like 20k.
Is there a better way to do this? Surface mode does not distribute evenly enough. The images are rotated in all directions and I need them to keep their original orientation, and be positioned so you can see the image right side up( right now some of the people are upside down, or rotated). Im worried about using a texture because I would like to be able to switch the images out easily and I can have the images stretch.
I really need help on this, so thanks in advance!