Forum Replies Created

Page 53 of 494
  • Adam Trachtenberg

    October 27, 2015 at 9:57 pm in reply to: Dosch Model error

    I think those are IK tags from an older version of Cinema. Might be from back in the R8 days?

  • Adam Trachtenberg

    October 27, 2015 at 6:08 pm in reply to: fracture mograph

    Unfortunately that’s just how the Fracture Object works. Fortunately there’s a pretty easy workaround. You just have to put each object inside a null located at the desired pivot point. Since you have the object axes placed already you just have to select each object and hit Alt+G to place them under the correctly-placed null. You have to do it one at at time, unfortunately. It would of course be a lot easier to put the Null>Plate in a cloner unless they’re all different.

  • Adam Trachtenberg

    October 27, 2015 at 5:38 pm in reply to: Random Spline Effector Offset

    Should have mentioned that the Cloner itself also provides Rate and Rate Variation options that I think may do what you want.

    Example: 9388_ratevariation.c4d.zip

  • Adam Trachtenberg

    October 26, 2015 at 11:22 pm in reply to: Random Spline Effector Offset

    Instead of using the Spline Effector, put the Cloner in object mode and clone onto the splines directly. For some reason the Cloner itself has an offset variation slider while the spline effector does not. Offset variation should do what you want.

  • Adam Trachtenberg

    October 26, 2015 at 3:28 pm in reply to: Water Surface with Collision Deformer

    You can use multiple ripple shaders. You would need a separate shader for each emitter. You can do that by placing them in a Layer Shader. Each ripple shader above the base layer should be set to Overlay transfer mode.

  • Adam Trachtenberg

    October 24, 2015 at 7:39 pm in reply to: Downloaded materials doesn’t work!!

    If the materials use bitmap textures then yeah, you have to have the bitmaps.

  • Adam Trachtenberg

    October 24, 2015 at 7:37 pm in reply to: Rigid Body Dynamics wont freaking work

    If you’re going to put the dynamics tags on fracture objects, the fracture objects have to be turned on (or use “apply tag to children” in the Collision tab).

  • Adam Trachtenberg

    October 24, 2015 at 12:56 pm in reply to: Texture disappear!

    Hard to say without more information, but it could be that the textures are still there but you can’t see them due to specular highlights. Try turning off your material’s reflection/specular channel and see if that makes a difference.

  • Adam Trachtenberg

    October 23, 2015 at 3:12 am in reply to: Shifting Between Two Shaders with Plain Effector

    Right – multiple shaders (texture tags) on the fracture object.

  • Adam Trachtenberg

    October 22, 2015 at 9:30 pm in reply to: Shifting Between Two Shaders with Plain Effector

    What you could do is stack the materials and then put a mograph color shader in the top material’s alpha channel.

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