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Shifting Between Two Shaders with Plain Effector
I know similar things have been discussed, however I haven’t figured out how any of them can work yet.
Right now I have a fractured object(holds sphere and children jiggle deformers) with color set to black. It has a plain effector set to change the color to white, while a second sphere with a tracer attached passes through.
A plain effector with falloff set to source (the tracer dropped in) changes the color to white as it goes through.
What I want to do is have 2 materials with separate reflection, color, etc be assigned for the original fractured object, and for when the plain effect goes through, but I cant seem to get it to happen.
Any ideas? Thanks a ton! I can upload a file if needed. Thanks!