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Combining two different meshes that use one joint rig
Hey guys,
I have a character model with a hand that was modeled into a fist – no fingers, no geometry for them, just a round lump at the end of his forearm with a fist texture on it.
I need to cut off the hand of the character and use a hand model (with fingers) to attach to the character’s wrist.
The character and hand models are rigged and weighted using the same joint rig, I spent a lot of time on weighting the character so I don’t want to have to re-do it. I can’t figure out how to combine these meshes together so I can start welding the points between the two models. If I try this, either the character won’t animate any more or things stretch way off into infinity.
Any ideas?
Thanks!
Brian