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Activity Forums Maxon Cinema 4D Combining two different meshes that use one joint rig

  • Combining two different meshes that use one joint rig

    Posted by Brian Murphy on September 24, 2015 at 5:56 pm

    Hey guys,

    I have a character model with a hand that was modeled into a fist – no fingers, no geometry for them, just a round lump at the end of his forearm with a fist texture on it.

    I need to cut off the hand of the character and use a hand model (with fingers) to attach to the character’s wrist.

    The character and hand models are rigged and weighted using the same joint rig, I spent a lot of time on weighting the character so I don’t want to have to re-do it. I can’t figure out how to combine these meshes together so I can start welding the points between the two models. If I try this, either the character won’t animate any more or things stretch way off into infinity.

    Any ideas?

    Thanks!
    Brian

    Brian Murphy replied 10 years, 7 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    September 24, 2015 at 8:10 pm

    You could try making a copy of the model, attaching the hand, and then use the Character tools’ VAMP utility to transfer the weights from the original model to the new one.

  • Brian Murphy

    September 24, 2015 at 9:09 pm

    Fantastic, wow, that worked great!

    Adam, you’re always enlightening me to something in Cinema – never even used VAMP before.

    Thank you for the response!

    Brian

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