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Batch render multiple ‘scenes’
To start, I came from C4D from Sketchup, so I’m using a similar workflow that I used in Sketchup. I may be doing things wrong, and welcome being told as much.
Imagine that you are setting up a virtual photo shoot of items in C4D. You have lighting and a sweep and several items. You would like the camera and lighting and sweep to not change from image to image, with only the product being different.
To keep from having multiple files (one for each product) and using render queue to render them at once, I imagine that I could render a sequence of frames, each frame would have a different product visible.
To do this, I’ve been keyframing ‘visible in editor’ and ‘visible in renderer’ in the basic attributes for each object, turning their visibility on and off with each frame. So in this example:
– Frame 1: Object A = visible (keyfame made), Object B = invisible (keyframe made), Object C = invisible (keyframe made)
– Frame 2: Object A = invisible (keyframe made), Object B = visible (keyframe made), Object C = invisible (keyframe existing)
– Frame 3: Object A = invisible (keyframe existing), Object B = invisible (keyframe made), Object C = visible (keyframe made)And you would expect, when Frames 1-3 are rendered:
– Frame 1: Object A visible
– Frame 2: Object B visible
– Frame 3: Object C visibleWhat I end up getting, though, is:
– Frame 1: Object A visible
– Frame 2: Object A visible
– Frame 3: Object B visibleI have also tried using display tags instead, as well as compositing tags with the same results.
Can anyone shed some light on this situation? Thank you kindly in advance for your help!