Adam Trachtenberg
Forum Replies Created
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You can do this with Arndt’s Edge Extrude Pro plugin, available in the Dairy Store. Can also be done manually with a bit of work. What you would do is subdivide the cube side, project the circle spline onto it, and use snapping with “spline” enabled to created a circular group of faces. Then select the polys inside the circle/spline & delete.
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[Simon Carlson-Thies] “The point is you can open 3DS Max files, so if your buying models, ie off turbo squid… .3ds is enough support for max files. Otherwise its dxf or fbx….”
Right, and the other point is, don’t buy a model in *.max format, because you can only open it with Max.
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Native Max files have a .max extention–not .3ds, which is a very simplified, triangulated format.
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No, only Max can open Max files; you’ll have to export to some other format. FBX is probably the most versatile as it supports quads, cameras, lights, (some)materials, and animation.
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I would say you’ll want upwards of 50,000 polygons for high detail. Can’t speak to Zax, but if the materials and UV’s are properly assigned and it comes in a supported format (.obj, .3ds, .fbx, etc.) it should just be a matter of swapping out the bitmaps in the materials.
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You didn’t by chance click the “Turn On/Off Animation” icon on the left of the editor window did you? It’s the one that looks like a film strip.
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I suggest you skip Xpresso for this–IMO it’s unnecessary. Parent your object to a null (located at world center–important) and give the null a vibrate tag. Animate the inensity of the vibrate tag.
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IMO there’s no substitute for reading the manual, but tutorials are invaluable too. Lots of good and free video tuts here: https://www.3dkiwi.com
Good commercial DVDs here: https://www.3dfluff.com
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[Nicholastoth] “well looks like i’m going to have to sell something.
anyone want a girlfriend? I’ll trade for a copy of mograph.”
Can you post a picture of her? 😉 -
[Chris Smith] “Meaning, because they went away, Mograph came out? If so, that was an incredibly quick developement time. Makes me wonder if the Jenna folks worked on it at all, if not, it had to be inspired from it.”
No, the developer of Jenna had no part in the coding of Mograph.Maxon’s decision wasn’t as precipitous as you might think. There’s quite a history with Jenna and the other tools made by David Farmer, a/k/a darf. Jenna was originally released commercially about three years ago. Then David’s company, Bhodinut, went out of business and Jenna and their other plugs became unsupported and were unavailable. Next darf formed another company called Cidertank, and Jenna and some other plugins were available again. That was short-lived, and once again the plugins were off the market and unsupported. After some months, darf joined Core Arsenal and, yep, Jenna and some new plugins became available again. After a while they decided to give Jenna away as part of a 3D World promotion. I think it was still available for purchase too. Then darf and Core decided to move to Maya, and, yep, Jenna and the other plugs were gone again. Some months later darf made a deal with 3D Attack, whereby Jenna was available for free, and darf’s sound animation plugin, Response, was sold commercially. Then darf had a falling out with 3D Attack, and yep, the plugins were gone again. Darf had other fine plugins too, many of which had a very short shelf life before they became extinct.
No question that David made great tools, but his on-again-off-again support was extremely disconcerting to everyone who relied on them. Of course Maxon was aware of the whole soap opera and thankfully stepped in to fill the gap. In truth Mograph is orders of magnitude beyond what was previously available.
So that’s the short version. 🙂 To his everlasting credit, darf and his partner Jamie wrote the awesome SLA shaders that were later purchased by Maxon and incorporated into Cinema.