Forum Replies Created

Page 469 of 494
  • Adam Trachtenberg

    June 24, 2006 at 2:22 pm in reply to: Focus in C4D renders

    I agree with Mylenium. Square interpolation will give you the sharpest result other than “None”. If you do use MIP or SAT interpolation you can employ the “Blur Scale” parameter to sharpen up your tex. Just remember that *negative* numbers result in sharpening. I generally use -40-50%.

    The “MIP Scale” parameter in the render settings>antialiasing tab will also have an effect on sharpness, taking camera distance into consideration. So at 0% there will be no blurring of tex on distant objects, and at 100% there will be quite a bit of blurring. This can prevent flicker in animations.

  • Adam Trachtenberg

    June 24, 2006 at 4:36 am in reply to: Freeze Frame

    Ah, very clever!

  • Adam Trachtenberg

    June 24, 2006 at 4:35 am in reply to: Render Shadows Only

    If you uncheck “seen by camera” you won’t get any shadows. Instead, check “compositing background”. That, or enable multipass and add a shadow pass.

  • Adam Trachtenberg

    June 23, 2006 at 2:36 pm in reply to: Freeze Frame

    [sneakerpimp] “Try making a duplicate of your particles and then on the frame you want to freeze – click on the “make objects editable”
    That would freeze the particles, but it doesn’t solve the restarting problem. Maybe you could render the particles in a separate pass and do the freeze in post?

  • Adam Trachtenberg

    June 22, 2006 at 4:09 am in reply to: opening .MAX files

    I stand corrected then. Good to know.

  • Adam Trachtenberg

    June 21, 2006 at 7:09 pm in reply to: Quick Plugin Help!

    If you don’t have the MoGraph module I would get that, without a doubt. It includes functions that are in a lot of smaller plugins (such as path deformer), plus a lot of functions that just aren’t possible any other way–unless you’re the Thinking Particles guru to end all gurus.

  • Adam Trachtenberg

    June 21, 2006 at 6:06 pm in reply to: opening .MAX files

    [Michael Munkittrick] “I’ve never owned 3D Studio Max, but I can redily open projects and output them as 3ds files and thereby import them into C4D. Maybe it’s a fluke, but I have had to convert numerous Max files that are sent in to our studio from other studios. Maybe the Max-to-3ds transform is the link?”
    Hmm, you’re talking about files with the .MAX extension? If so that’s contrary to everything I’ve been told.

  • Adam Trachtenberg

    June 21, 2006 at 6:04 pm in reply to: Quick Plugin Help!

    It rather depends on what your needs are! What sort of work do you do?

  • Adam Trachtenberg

    June 20, 2006 at 10:31 pm in reply to: export camera to shake

    [ziglig] “Does anyone know of a way to export your camera info into shake?”

    Did you try Render Settings>Save>Compositing Project File>Shake?

  • [linkoping skrills] “does net render allow just any computer networked to pitcj in on the rendering? would the Max renderfarm be still functional for the max users if it were set-up to utilize net-render? if so this is sounding sweeter and sweeter.”
    Sure, you can even have a mixed Mac and PC farm. The only thing to keep in mind is that certain things will render slightly differently on unlike classes of cpu, i.e., P4/AMD/Motorola, due to differences in their floating point units.

    I don’t see any reason why NET would interfere with Max’s net rendering. All you have to do is have your NET clients running. They’ll just idle until you send them something through the html interface. I know of several render farms that serve multiple platforms, like Maya, Max, C4D, etc.

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