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3DS MAX render farm – usable with net render
Posted by Jonas Espinoza on June 19, 2006 at 9:04 pmhey im not really up to speed on net render. am looking at it for our shop, we have 3ds max machines with a pretty beefy render farm networked. is this compatible? i kn ow i havent given the name of the thing, should i go ask that? also, does net render require all the machines (clients) involved to have full licenses for each machine even with the unlimited clients NEt render module…
thanks
Mylenium replied 19 years, 11 months ago 3 Members · 6 Replies -
6 Replies
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Adam Trachtenberg
June 19, 2006 at 9:49 pmIf your machines run Max they should have no problems with NET render. Not sure about your serials question.
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Jonas Espinoza
June 19, 2006 at 10:35 pmdoes net render allow just any computer networked to pitcj in on the rendering? would the Max renderfarm be still functional for the max users if it were set-up to utilize net-render? if so this is sounding sweeter and sweeter.
thanks
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Adam Trachtenberg
June 20, 2006 at 3:31 am[linkoping skrills] “does net render allow just any computer networked to pitcj in on the rendering? would the Max renderfarm be still functional for the max users if it were set-up to utilize net-render? if so this is sounding sweeter and sweeter.”
Sure, you can even have a mixed Mac and PC farm. The only thing to keep in mind is that certain things will render slightly differently on unlike classes of cpu, i.e., P4/AMD/Motorola, due to differences in their floating point units.I don’t see any reason why NET would interfere with Max’s net rendering. All you have to do is have your NET clients running. They’ll just idle until you send them something through the html interface. I know of several render farms that serve multiple platforms, like Maya, Max, C4D, etc.
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Mylenium
June 20, 2006 at 6:08 amYepp, NETRender uses HTTP as its protocol which runs on completely different ports than MAX’ backburner on the native TCP stack. You should not see any interference between both of them as long as your network configuration doesn’t prevent it.
Mylenium
[Pour Myl
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Jonas Espinoza
June 20, 2006 at 5:59 pma little concerned with the comment about diff processor types having at times diff. looking renders…
thats awesome. a big reason to go studio bundle. are the advanced renderer and sketch really the bomb? am still learning. will probably wait on mograph till i am more savvy at the app. looks cool though. for an AE guy, its all damn cool though.
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Mylenium
June 20, 2006 at 6:59 pm[linkoping skrills] “a little concerned with the comment about diff processor types having at times diff. looking renders…”
You can’t always avoid this, mainly with procedural textures and other functions that are based on randomness. In th computer there is no real randomness and it needs to employ algorithms to generate this. Different processors and differen OSs can mean different results. Even if you have computers with identical setups, this can happen on extremely rare occasion – if e.g. one processor is hotter than another, it can cause registers and bits to “flip” and thus resulting in different results. If you do a little research, this was a quite common problem with some early Pentium IIs and IIIs…
[linkoping skrills] “are the advanced renderer”
No. Though still very usable, it’s beginning to look old compared to other renderers like VRay (for a list of complaints from users, read other C4D forums).
[linkoping skrills] “sketch really the bomb?”
Yeah, I think so. I haven’t seen a Cartoon renderer that can rival its functions (other than the almsot identical finalToon for MAX). Maya comes pretty close with Tomcat and its own new toon shader in v7 and for Lightwave there is Unreal, but neither is as complete as S&T I would say.
Mylenium
[Pour Myl
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