Adam Trachtenberg
Forum Replies Created
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You would need Thinking Particles.
AdamT
Cinema 4DXL8 Bodypaint*Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*
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There is no general wind function. There is a wind effector for the base particle system and a wind function for thinking particles, but they are confined to their respective particle systems.
If you have Mograph you could probably achieve the type of effect you’re looking for by using a combination of random and plane effectors.
AdamT
Cinema 4DXL8 Bodypaint*Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*
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Unfortunately it’s not possible. Best you can do is optimize the scene so it will render as fast as possible (disable textures in render options, turn off lights, etc.).
AdamT
Cinema 4DXL8 Bodypaint*Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*
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I’d be happy to convert it to .obj, .fbx, or .3ds format for you. Let me know what format you prefer and send the model to [adamt (at) 3danvil (dot) com].
AdamT
Cinema 4DXL8 Bodypaint*Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*
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Booleans can be weird sometimes. First thing I’d try is unchecking the “High Quality” box in the boolean’s properties. Sometimes that’s a misnomer.
You could also try moving the cube slightly.
AdamT
Cinema 4DXL8 Bodypaint*Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*
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There are a few extra steps in 10+. You have to have both “show animated” and “automatic mode” activated. Even then it won’t show material and some other tracks by default. You have to go to the TL’s view menu and select “one level up” or “main level.”
AdamT
Cinema 4DXL8 Bodypaint*Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*
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You need to check the tablet box in Cinema’s general preferences.
AdamT
Cinema 4DXL8 Bodypaint*Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*
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Two things:
1) when used with objects, vs. clones, effectors must have their deformer modes changed from the default “none” to one of the other options (probably object in this case);
2) generally in Cinema, deformers have to be either the child of the object being deformed or they have to be siblings with the object(s) under a null or another object.
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You can actually drag all of your splines under a metaball object and it will turn them into a metaball shape. You’ll probably have to play with the parameters and add metaball tags to get the right look.
AdamT
Cinema 4DXL8 Bodypaint*Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*
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There should be a file called “shortcuttable.res” in your Cinema prefs folder. If you delete it shortcuts will (or should) revert to defaults.
If that doesn’t work, the first thing I would try is removing all plugins. If that fails I would remove the prefs directory completely. If *that* fails I would call Maxon’s tech support.
AdamT
Cinema 4DXL8 Bodypaint*Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*