Adam Trachtenberg
Forum Replies Created
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You can use video footage. Place the footage in a material’s transparency channel and then place the material on the light. You’ll have to play around with the material’s projection to get it right.
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FYI, you will get better editor playback if you use an uncompressed .tif sequence rather than a .mov or other compiled video. Otherwise Cinema has to decompress the movie every frame.
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I don’t think it’s possible unless you’re using Cinema v. 9.6. There was a hack that allowed you to use two extrude deformers but it was broken in v10.
There’s a plugin called Fusion Thing that’s tailor made for this, but it’s on the pricey side.
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Adam Trachtenberg
January 28, 2009 at 5:51 am in reply to: Reduce poly count for rigging, is it possible?The short answer is no. There is a poly reduction object as Randy mentioned, but the geometry it produces is not at all conducive to character animation.
If the model has good topology, OTOH, it might not be that painful to do it by hand. Go into edge mode and use the edge loop selection tool and the dissolve command to eliminate excess geometry.
Another option is to build a lower polygon mesh around the one you’re using. To do that turn on polygon (and maybe point) snapping and then use the create polygon tool in quadrangle strip mode to draw a new model over the old one (starting out with an empty polygon object).
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There are a number of ways to go about it:
1) Use the symmetry method, make editable, then select the resulting object(s) and run the Functions>Explode Segments command. That will dissolve your object into individual objects;
2) Copy your objects and select the copies, set the structure manager’s Size column to scale, and type “-1” in the axis you want to mirror along. That will mirror the objects along their own axes, so you’ll then have to drag them into the correct position. Also note that it’ll reverse the polygon normals, so you may want to select all the polies and run “reverse normals”;
3) BEST METHOD: If you have Mocca you can use the old Bone Mirror tool. Notwithstanding the tool’s name, it will mirror anything, including a lot of things the symmetry object won’t (like lights).
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Can’t you dual-boot Windows on a Mac Pro laptop?
Otherwise, any decent brand with a dual-core processor, 2+GB RAM, and a Radeon or GeForce graphics chip. Main thing is to stay away from the cheap integrated graphics chips.
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Looks like you’re using flat mapping? How is the geometry formed? If it was done with sweep nurbs it should map correctly with UVW mapping. Otherwise you’ll have to adjust the the UVs by hand.
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The Particle Storm generator gives the option to spin on a particular axis. Set the type to axis and then set the amount and rate for whichever axis you want to use.
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Sub-poly is definitely the way to go. The relief object is a relic from earlier days kept in mainly for compatibility with old files.
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In order to animate points/polys you need to enable the point level animation radio button at the far right of the time slider (to the left of the speaker icon). Then it’s just a matter of moving points/polygons and clicking record.
I can think of a number of ways to simuate the cut. Here’s one example using bend deformers: https://www.3danvil.com/tutorials/paper_cut.c4d
You could also use point level animation, animated splines in extrudes, etc.