Adam Trachtenberg
Forum Replies Created
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Hi Matts. Good job with the modeling. It takes longer on the front end when you do it the right way, but in the end it usually saves time because you don’t run into unexpected problems.
Regarding the subdivision surface problem, I think you just need to add some loop cuts on either side of the corner to keep the mesh from collapsing. If you’re going to be using SDS you might want to use the Bevel tool’s “Solid” beveling mode, with proportional offset. That method is designed to be used with SDS.
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Adam Trachtenberg
February 5, 2017 at 4:10 pm in reply to: Different camera angle in editor view and picture viewerCheck the “View” menu for your camera viewport and make sure “Use as render view” is active.
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I believe your problem is still “illegal” geometry, which can screw up some of the modeling tools even if the faulty geometry is located away from the area you’re working on. It’s better to use two or three objects to form your box instead of relying on whanky modeling technique.
I fixed the problems that I could see and now the bevel tool works consistently: 11019_boxtemplegal.c4d.zip
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There’s a lot of “illegal” geometry there, in addition to reversed normals on a lot of the model. I think the bevel tool is mostly being confused by the complex poles — in this case internal faces where you have three polygons connected to a single edge.
If you go to the mode menu in the attributes manager and select Modeling, then go to the “Mesh Checking” tab and enable mesh checking, the problems areas will be highlighted.
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Just found this tutorial here which makes it look super easy. https://www.youtube.com/watch?v=1DNJ5tjwv3U
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Depends on your circumstances I guess. FWIW, there’s Mixamo’s C4D page: https://www.mixamo.com/workflows/cinema4d
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It’s a fairly complex process, but you would use joints, a Skin Deformer, and a weight tag to assign the influence of the joints on the vertices of the mesh. If you want to use Mixamo mocap data you’ll want to mirror the joint structure and naming conventions that they use. In theory you should be able to apply that information using a Retarget tag.
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Adam Trachtenberg
January 31, 2017 at 5:57 pm in reply to: Unwrap and Relax Problem with C4D (Video recording of problem included)I think the first thing you’ll need to do is apply Shrink Wrap projection to the selected UV polys. That will insure that all the islands that are supposed to be connected are connected. You may also need to do this in a couple operations instead of all at once, but I’m not sure about that.
You also may want to explore the UV Peeler function for cylindrical objects like this.
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I don’t know if it will fix your problem, but when you use Cinema’s AE export plugin the passes come in as follows:
AO: Multiply
GI: Add
Shadow: Multiply
Specular: Add
Diffuse: Normal -
Adam Trachtenberg
January 31, 2017 at 2:13 pm in reply to: Nice reflections to my case model, the iPhone typeYou might give this a try: https://zbyg.deviantart.com/art/HDRi-Pack-1-97402522