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Activity Forums Maxon Cinema 4D Different camera angle in editor view and picture viewer

  • Different camera angle in editor view and picture viewer

    Posted by Syed Iqbal on February 5, 2017 at 9:45 am

    Hi folks

    It never happened before but the camera angle I set in editor view gives a slightly different angle render in picture viewer. In editor render, I get the correct angle. Not sure why is it happening. I have intentionally not selected any of the scene objects and did not apply “use current object as camera” then why it is happening and how to get rid of this?

    Thanks for your help in advance.

    Kind regards
    Syed

    Greg C neumayer replied 8 years, 8 months ago 3 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    February 5, 2017 at 4:10 pm

    Check the “View” menu for your camera viewport and make sure “Use as render view” is active.

  • Greg C neumayer

    August 24, 2017 at 5:31 am

    I was just having this same problem. My view was just off enough to be be troubling, but not enough that I was obviously rendering the wrong view. The problem turned out to be a Target tag I had attached to my camera. I had added it earlier, but (another issue) couldn’t make it actually direct the camera at all. Even starting with a fresh Target Camera seemed to have no ability to direct the camera (and Enable Axis Modification was off!). Anyway, I haven’t solved that one yet, but I’m wondering if it’s part of the random weirdness that comes from running low on memory. Once I deleted the useless Target tag, the render in the Picture view popped up a few degrees and matched my viewport. If anyone has any idea what I was dealing with (including the Target), please let me know!

    Thanks.

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