Hi, Tom, thanks for your reply.
I wish I could post a comp from it for you to check it out, but it’s part of an ad covered by an NDA. I can give you some technical details:
I’m exporting with 3D animations exported into 2 frame sequences: one EXR with multi-pass layers and one PNG with sketch lines. In AE I’m compositing them into several different layers to achieve a rough, hand-drawn look. That means, for instance, a layer for main colour, a layer for shadow colour, a layer for highlight colour, etc. Each layer has a pre-comp of a “grunge” animation as mask, to make it grittier. And some of the layers I’m blending using the dancing dissolve mode and bringing down the opacity a bit to make it grainy.
Because I need to make several “scenes”, I’m using expressions to link each value I might have to change to sliders and colour controls. And I have some expressions going on. But all in all, nothing too extreme. And indeed the playback isn’t too slow, even on “Full” resolution (which makes it more strange that the export takes forever and sometimes even freezes AME). I’m working it on “Half” and everything plays back fast and without any issues. (So I don’t think the expressions are causing havoc, as I’ve sometimes seen happen on really expression-heavy projects I’ve worked on.)
My project preferences in terms of Video Rendering and Effects is set to Mercury GPU Acceleration (CUDA), which is where I normally have it.
I’ve brought it down from 32- to 16-bits on AE, as on 32-bits AME would crash every time. And visually the difference on this project is very small, at least not enough to warrant the headaches!
I’m exporting on AME using hardware, not software. The renderer is set to Mercury Playback Engine GPU Acceleration (Cuda). The exported video is 1920×1080, 25fps, Progressive. Im exporting with Render at Maximum Depth and Use Maximum Render Quality checked. Right now, as a preview for the client, I’m exporting as H.264; but the final versions will be in ProRes.
Indeed, it’s using the built-in GPU, which I do expect to be slower, as you mention, but find it strange that only 10-20% of it is being used. Shouldn’t AE use 100% of it before it bottlenecks?
If there’s any other info that could be os use, please let me know.