Forum Replies Created

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  • Xavier Bonet

    June 17, 2016 at 10:21 am in reply to: Frame blending resulting in a darkened image

    Hi, Tero Ahlfors, thanks for your reply.

    [Tero Ahlfors] “Try turning your Mercury Playback setting to software in Project settings.”

    Well, this seems to have solved the problem of my clips darkening. But won’t that dramatically slow down my final rendering?

    Cheers!

  • Alex! You have made my life 1000 times easier! You’ve no idea how many times I’ve had to use this “green screen” workaround to end up with less than desirable results! With your answer: those days are gone! So I’m eternally grateful! Thank you very much!
    P.S. Will this also work for Final Cut Pro?

  • Kalle! You have made my life 1000 times easier! You’ve no idea how many times I’ve had to use this “green screen” workaround to end up with less than desirable results! With your answer: those days are gone! So I’m eternally grateful! Thank you very much!
    P.S. Will this also work for Final Cut Pro?

  • Hi, Dave, thanks for the response!
    I’m adding a diagram that will perhaps explain the situation a little better!

    So, the two blocks, intro and outro, will never change. They’re represented as they sort-of look. I’ve animated these in After Effects and this animation is of a complex kind that could never be reproduced in Premiere. The green in the background should become transparent, and it does, the problem is that it also takes away the green from the logo! And there’s nothing I can do about the logo. The logo also has blue, so it’s the same issue with using blue in the background (plus, the end result isn’t as good). To be brief, the logo and images from the intro/outro are so colorful there’s no one color that can be used as a background that is not somehow repeated in the foreground.

    So what I’m thinking is I could apply Ultra Key and then mask in the green parts I want in Premiere. I can follow them as they move around the screen; this’ll be a tiresome job but I hope I could do this only once and then just preset these modification or something similar. That would also help me with the background music, as I could have it set up so the levels automatically go up and down for the portion where the intro and outro play (the outro would probably have to be done manually, which is no problem; but at least the intro could be automated, I think).

    I could set these block as a separate importable project (can this be done, like in AE?) but it seems like an impractical workaround, and that Pr should have a way of doing this. Otherwise (and I realize this is a question for the AE forum) is there a way to get this animated footage from AE to Pr without the background?

    Thanks again!

  • I’m not meaning to add this as the answer to my issue, becausue it’s not. I’m still interested in knowing why the EAW script is glitching out. However, for practical purposes, I decided to stop looking at the problem and finding a solution, and start looking at another way out, that is, another way to do the thing.
    Richard Herd’s post got me thinking that really I was obsessing a little on the issue with the EAW and that there were other ways to achieve a fairly similar effect. One, for instance, surely Richard’s, although the amateur that I am, I can’t figuro out how to use it.
    Instead, I found a simple elastic/bouncy expression online and tweaked it with the values I needed to get an effect as close to the one I want.
    For what it’s worth, in my case, right now, with the urgent deadline ahead, this is my solution or rather way-around the issue of the EAW glitch:
    // Inertial Bounce (moves settle into place after bouncing around a little)
    n = 0;
    if (numKeys > 0){
    n = nearestKey(time).index;
    if (key(n).time > time){
    n--;
    }
    }
    if (n == 0){
    t = 0;
    }else{
    t = time - key(n).time;
    }

    if (n > 0){
    v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
    amp = .05;
    freq = 4.0;
    decay = 2.0;
    value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
    }else{
    value;
    }

  • Thanks a lot for your response, Richard! And sorry about not including my project file… forum amateur mistake!
    Here’s the culprit project file: 10028_outroglitch.aep.zip
    And here’s my second amateur badge: how do I include the 3 Expression Effects? Because obviously I just copied and pasted your code and got an error, which corroborated that I was missing something: the “Pendulum At Marker”.
    I’m afraid I’m not following you…
    Thanks again for your input!

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