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  • Wolf Lawrence

    October 28, 2015 at 7:43 pm in reply to: Can PP CS6 create proxy media upon import?

    can prelude handle MTS natively better than PPro? i see no reason it could unless it creates its own proxies.

    so to load 4hrs of MTS and start logging in/out points for most likely takes to send to PPro (to relay only pre-trimmed good candidates), it sounds like i’d need to make my proxies first for all the footage, then open those into Prelude. am i right?

    in fact, it sounds like i could use proxies more for prelude than PPro since it will deal with ‘all the footage’ whereas PPro will get a fraction of it.

  • yeah! what he said! what you gonnado?

  • Wolf Lawrence

    October 23, 2015 at 2:26 am in reply to: Split clips on one card

    what does this mean? please elaborate/clarify…

    nest them together in a sequence and then use that sequence as footage.

  • Wolf Lawrence

    October 22, 2015 at 9:11 pm in reply to: Merging several clips to one clip

    i have clipped the highlights of my video timeline and dragged them up to a new video/audio track so now i have 100 tiny highlight clips plus 99 large gaps between and i want to laso them all and ripple them together without deleting any of it. how do i just ripple together 100 separated audio/video clips on one track on a timeline?

    if this is the answer (not sure yet), please clarify it or make a video:

    To remove all gaps, if I used lift and not extract, which close the gaps left behind from a lift function, the “trick” is to add a black video or Colour Matte clip across the top the entire length of the sequence. The select all, and remove the selection of the black video or colour matte clip with the shift key held down, then drag the rest of what is selected over, to make overwrite, the black video or colour matte clip.

    Then drag it back down to where it was. What’s happened here is effectively you have cookie cut into the top clip (black or colour matte) Then you just select the top clip and do a ripple delete (Shift+Del) and the gaps will be gone!

  • key items to ask on the native .mts edit topic includes: “how long is your timeline” and “whether you’re multicam editing”. if you’re editing a longer program in multicam mode, you might want to look at this before you start: https://forums.creativecow.net/readpost/3/961003

  • Wolf Lawrence

    November 29, 2014 at 4:17 am in reply to: 1366×768 vs 1024×768 resolution

    either I checked the ‘do not bother me again’ box and don’t recall it, or the tech made it stop by doing that or something else. I don’t yet have confirmation on whether any changes were made.

    I just kept going assuming ppcc message is erroneous as it looks fine and my resolution has been the standard for laptops forever.

  • my summary conclusion after months of not finding answers and doing my own trial error isolation/troubleshooting using two machines, both bought to exceed specs, is that this “anomaly” has little to do with the hardware of your machine and little to do with whether fx on/off, and has all to do with how far into the timeline you are editing a native .mts file (in multicam mode).

    it gets progressively worse the further into the timeline you keep editing and the only solution for shows longer than 15-20min, is to break them into two projects. if that wont work for you, then its best to not edit native .mts. you’ve been warned and adobe should be able to fix this aka i should log it when i find time to find the bug url.

    the following details how the issue was isolated and how i got around it. my primary goal was to get through my multicam edit prior to adding any video fx and thereby accidentally isolated the issue.

    all went smooth for the first 8 acts (3min each).

    at 25+min on timeline, playback stutter becomes noticeable, so i start to close outside applications, at 30+min its getting worse where to keep editing, i need to save every few keystrokes and start lowering my playback quality and/or size, at 35+min the anomaly is crippling forcing me to drop resolution to 1/2 to continue.

    by 50min on timeline, i’m forced to drop resolution to 1/4 and feel forced to break the show into two 25min project files because it is too slow/impossible to continue. that works, but only if you take 2 specific steps to workaround this timeline quirk/bug.

    i regained playback on my multicam edit, by ‘saving as’ new file called ‘event second half’ deleting the 1st half on the target timeline and saving. but this alone did not change anything. so i tried one last thing and it surprisingly worked. to regain full performance, i had to physically drag/move the entire second half leftward on the timeline to start sooner on the timeline i.e. at 5min mark.

    this changed everything and restored performance so had to share it.

    i had to do the same procedure to the “source” timeline which then broke the multicam target so i was forced to renest the open tracks into multicam.

    this was the only method that gave me back smooth full resolution playback for the first 7 minutes into the timeline. the first slowup i noticed was at 13th minute into multicam edit, so i closed outside applications i.e. chrome browser, ie. this allowed me to get to the 26th minute before i was forced to lower resolution to 1/2. i ran into a few more slow down hurdles, but was able to complete the project to end by reducing playback resolution etc.

    to recap, physical placement of edited content on the timeline matters more than all else and not editing too far into content on timeline.

    to reiterate, i had not yet employed any video fx at all, so isolated that out and saw same performance on two machines that exceeded spec.

    prior to any multicam edits, the entire timeline played back fine at full resolution. as you edit into the timeline, stuttery playback issues become more noticeable every 5 minutes further into the timeline you edit.

    the root problem appears to be associated to where specifically edited content starts/ends on the timeline in a native .mts multicam project.

    this is viable workaround, but do think my projects deserve more robust .mts handling for multicam editing (sony vegas) that doesnt choke like this or i am forced to edit another format like mpg2 or avi.

  • Wolf Lawrence

    November 10, 2014 at 9:30 pm in reply to: Keyboard shortcut to add keyframe

    what is the stopwatch feature? maybe they took it out in last 9 years.

    right now i’m having the same exact user question 9 years later related to this thread and this one from 2013: “still no keyboard shortcuts for scale/position keyframes in Premiere Pro CC?” https://www.dvxuser.com/V6/archive/index.php/t-311881.html

    what is the stopwatch feature? maybe they took it out in last 9 years.

    right now i’m having the same exact user question 9 years later related to this thread and this one from 2013: “still no keyboard shortcuts for scale/position keyframes in Premiere Pro CC?” https://www.dvxuser.com/V6/archive/index.php/t-311881.html

    i find a lot of basic features core to any project result end up as feature requests but not addressed with an upgrade even 9 years later. perhaps this feature request is different. AE has it.

  • Wolf Lawrence

    November 10, 2014 at 9:27 pm in reply to: Keyboard shortcut to add keyframe

    what is the stopwatch feature? maybe they took it out in last 9 years.

    right now i’m having the same exact user question 9 years later related to this thread and this one from 2013: “still no keyboard shortcuts for scale/position keyframes in Premiere Pro CC?” https://www.dvxuser.com/V6/archive/index.php/t-311881.html

    wait, found a possible answer on another page: alt+shift+P to place a keyframe on the timeline. i’ll try it.

  • Wolf Lawrence

    November 10, 2014 at 9:24 pm in reply to: Keyboard shortcut to add keyframe

    what is the stopwatch feature? maybe they took it out in last 9 years.

    right now i’m having the same exact user question 9 years later related to this thread and this one from 2013: “still no keyboard shortcuts for scale/position keyframes in Premiere Pro CC?” https://www.dvxuser.com/V6/archive/index.php/t-311881.html

    i’m finding a lot of basic features you’d think are core to any project are requested by many users of adobe but not addressed with an upgrade even 9 years later. perhaps this feature request is different.

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