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  • A few things to check:
    – turn off OpenGL
    – do not use multiprocessing
    – render a file sequence ( tga or tiff) , this way if AE crashes you do not loose the whole render and you can start from where it stopped.

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

  • Tudor “ted” jelescu

    May 10, 2010 at 10:19 pm in reply to: Morphing pictures into a logo

    https://www.maxafter.com/carddance.htm

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

  • Tudor “ted” jelescu

    May 9, 2010 at 8:29 pm in reply to: Holographic display

    Having done a few holographic displays I got a few things to recommend:
    1- variable glow
    2- Displace the layer using a animated displacement map consisting of an animated gradient
    3- use directional blur – blur horizontal one frame and then vertical the next a few times to create slight distortions of the image.

    I’m sure that there’s a lot more you can do, but the above should help.

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

  • A few tips:
    Make the wall as it appears through the hole thicker- give it some depth.
    If you want it to be a brick wall, have a second layer behind it with bricks that shatter.
    Ad debris, dust, small pieces flying in, towards the camera.
    Use motion blur.
    Use a different picture in the back, with the right perspective.

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

  • For one of the scenes I had to shoot both the characters on in a single shot (both characters on the same green screen at the same time)
    Use a mask to separate the two characters- duplicte layer and invert mask- you have the two characters on separate layers.
    Plug-ins red giant software – Magic Bullet, but you can create a simple b&w look with the basic AE plug-ins. You can find tutorials here on the Cow- just do a little searching…

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

  • Tudor “ted” jelescu

    May 9, 2010 at 5:00 pm in reply to: FX advice for a Video Clip

    Unless you have a computer controlled camera rig, here’s an idea:
    Shoot the band on green screen and track the camera move. Make sure you put on the set a few real objects that should be in the garage, that you can easily pull away with strings when the walls are supposed to shatter.
    Take high rez pics of the garage walls and build a 3d garage in AE- it should be pretty straight forward since most angles are straight. Animate camera in AE using the 3d track data from the shoot to match camera move, and position the 3d garage in place. Shatter the walls using particles.
    Build a similar environment of the salt lake (use Trapcode Horizon), shoot with the same AE camera and reveal in the back when the garage shatters.

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

  • If you got the characters shot on green screen then it should be easy. Put the colored character above an adjustment layer and the other one + the background layer under it. Apply Magic Bullet or any other plugins to obtain the film look for the character + background, then play with opacity to reveal back the color. If you want to make it more spectacular, you could animate masks on the adjustment layers with feathering to reveal color in moving shapes.

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

  • Tudor “ted” jelescu

    May 7, 2010 at 5:03 pm in reply to: 3d layer & shadows

    A quick fix if you don’t want cameras and lights, is to precompose the layer that rotates moving the attributes in the new comp and then apply to the precomped layer “radial shadow” with “resize layer” checked on.

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

  • One thing comes to mind: depending if your original psd was imported as a comp or you just brought in the layers in a master comp, the way you import the layers may change their position ( layer size vs comp size).

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

  • If you’re exporting for further post processing, 32 bit tga should hold all the info you need. If you’re going to export the final piece, do a lossless export and then use some compression software to do the final compression (Adobe Media Encoder or the like). This will give you the compression and quality you need- AE is not really meant for final compression.

    Tudor “Ted” Jelescu
    Senior VFX Artist
    Bucharest, Romania
    http://www.ennstudio.ro

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