Tudor "ted" jelescu
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Use a particle system like particular or even Card Dance to “explode one image in one direction. Do the same think but reversed to your second image, from the opposite direction. Mix the end of the first with the beginning of the second. Use some mesh warp to give the final result more of a fluid motion.
Tudor “Ted” Jelescu
Senior Compositor/VFX Artist
Bucharest, Romania -
Yes- if you use the grayscale images you rendered as mattes for the footage composited on top and then adding blur or color correction.
Tudor “Ted” Jelescu
Senior Compositor/VFX Artist
Bucharest, Romania -
Zaxwerks 3D Serpentine
Tudor “Ted” Jelescu
Senior Compositor/VFX Artist
Bucharest, Romania -
I’m sure you can find plenty of tutorials about keying here on the Cow and elsewhere- so I will not go into that.
Matching the light when shooting with the light in the 3d world is a must.
Unless you are shooting on RED or similar, 2k and above, you may want to put the camera sideways and shoot the actor as big as possible in the frame- this way you get more information.
Shoot the legs too- you can always reposition later.
Have tracking marks on the treadmill to match the speed ( black tape + in front of the actor)
If you plan for camera moves- have tracking marks on the screen behind the actor as well. You will need Boujou or Syntheyes to track the 3d camera move and export that to Maya.When compositing don’t forget to lightwrap the actor.
That’s all I can think for now- i’m sure you’ll get some more advice from the folks over here.Tudor “Ted” Jelescu
Senior Compositor/VFX Artist
Bucharest, Romania -
Not having seen your footage, it’s hard to give good advice. Posting it would help. However, this is in theory what would work:
1- when the card goes off screen, pick up the track on another point that is close and stays in the shot for the rest of it.
2- track a different object that is in the same plane as the card and stays in the frame all the time.
Of course you need a 2 point track.Tudor “Ted” Jelescu
Senior Compositor/VFX Artist
Bucharest, Romania -
If I understand correctly, it seems that all you have to do is open your nested comp and reset the size to whatever dimensions you need to see all the animation. Once you do that, all of your steps animation should show in your master comp.
Tudor “Ted” Jelescu
Senior Compositor/VFX Artist
Bucharest, Romania -
One way to do it is to use the footage of the lake as a displacement map for an upside down flipped text layer. You may need to turn the lake footage b&w and play with levels to get the desired effect.
Tudor “Ted” Jelescu
Senior Compositor/VFX Artist
Bucharest, Romania -
You can do that with Particular.
You need to set up two lights as emitters. The movement of the lights needs to be circular in x,y and displaced in z space. Also they need to be offset in x,y with 180 degrees on the same circle.
Tweak particle trail to your liking and shoot the animation moving camera to look down the x axis and move sideways on the z axis.Tudor “Ted” Jelescu
Senior Compositor/VFX Artist
Bucharest, Romania -
Tudor “ted” jelescu
August 7, 2010 at 8:56 am in reply to: Re: Rendered movie freezes and skips framesAlmost any workstation will have a hard time playing a full HD Animation uncompressed file. Thus the freezing and skipping of frames. Your render is fine. You just need to take that to a compression software, like Adobe Media Encoder, and compress it to mpeg2 or H264.
Tudor “Ted” Jelescu
Senior Compositor/VFX Artist
Bucharest, Romania -
Tudor “ted” jelescu
August 7, 2010 at 8:52 am in reply to: Weird problem when importing image sequenceProbably the default frame rate for importing footage is set at 29.97 or 30 fps. This way, when you import a sequence, even if it is at 25fps, AE sees it as 29.97. Change your prefs and you should be fine.
Tudor “Ted” Jelescu
Senior Compositor/VFX Artist
Bucharest, Romania