Forum Replies Created

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  • Tudor “ted” jelescu

    March 29, 2011 at 5:43 pm in reply to: Feedback for university project

    In animation timing is almost everything (to be a bit extreme, of course artwork and other things matter). You need to help your audience by guiding them through your visual narrative. Do not let them wait too long for something to happen or even give them enough time to understand what is happening before the event ends unless you have some major surprise/event at the end. So – speed up your animation, make sure the different parts blend seamlessly, use faster transitions and more interesting ones (zooming in to a dark side of the frame and coming out of a dark spot is not as interesting as going in and out of an eye).
    Use this website as well as videocopilot.net, maltaannon.com, allbetsareoff.com to learn from great tutorials.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Maybe I understand this in the wrong way, but it seems to me you’re looking for the final 720×480 framing, where your camera move will end up on the large plate. If that is so, you can just precomp the large plate with a 720×480 solid (semitransparent if that helps) and this will give you the reference you need. Once the animation is done, just turn off that 720×480 solid inside the precomp.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    March 28, 2011 at 7:31 pm in reply to: Channel Blur Issue

    It is probably a compression issue. If your original clip is a mpg/h264/DV or any other compressed format you need to convert that to an uncompressed codec/sequence of files and then apply any fx.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    March 27, 2011 at 4:38 pm in reply to: Can my i5 ASUS notebook run CS5?

    AE should work on your laptop. It may be slower on comps with many layers and effects but it will still work. It sounds though like you can benefit from these tutorials first:
    https://www.videocopilot.net/basic/
    https://tv.adobe.com/watch/classroom-after-effects-cs5/episode-1/

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    March 27, 2011 at 9:07 am in reply to: Rotoscoping 10 minute video

    Have you tried a difference key?
    As far as roto goes, all you need to do is to take it one segment at a time. You may need several masks for a character. Roto for as long as you can preview based on your RAM and then move forward… it’s pretty straightforward- it’s just a lot of roto work… maybe the difference key will work for you.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    March 27, 2011 at 9:02 am in reply to: Can my i5 ASUS notebook run CS5?

    It sounds like you need an editing app – AE is a compositing/animation/effects program. For editing you need Premiere Pro or similar. Also, AE will preview your footage by rendering it and playing from RAM, so no direct playback and dependency on the amount of RAM and resolution you want the footage previewed at.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    March 26, 2011 at 5:21 pm in reply to: shooting a ball out of tv screen

    Good idea from Joey, especially if you add motion blur. However, if you need to see detail on the ball, the best way is to use a 3d model of a soccer ball (you can purchase one fairly cheap from the web or model one yourself if you know how), adjust the texture to your needs, and import that in AE using Zaxwerks Invigorator Pro. The new version allows for a 3D object to be linked to a 3d layer in AE- so you can animate it just like you would a 3d layer, motion blur and all.
    The third way of doing this is to use Free Form. You can do this if you are familiar with the way displacement maps work. Create the two sides of the ball on one 2d layer – depth maps ( at 16 bit for great detail) and texture maps, then use the 3d displacement to create the two semi spheres that will make up the ball. Bend the layer like you would fold a page from the middle using 3D distortion controls and you got your 3d ball. If you haven’t used Free Form before here’s a tutorial that may help.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    March 25, 2011 at 7:18 pm in reply to: Cast shadow from ground to wall

    You could animate the shadow on a 2d layer- like you would see it from above, then apply Free Form and distort that layer in 3d space bending the shadow and positioning the layer to match perspective using the Free Form 3D controls.
    Or you can buy Red Giant Warp and use the Shadow in that package- I believe it has the kind of controls you need to bend the shadow on different surfaces.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Tudor “ted” jelescu

    March 25, 2011 at 6:17 pm in reply to: Still a Particular jagged lines problem

    Not really, that’s why the Subframe option was included in v2.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Precompose the vector layer with the mesh warp inside the precomp…?

    Tudor “Ted” Jelescu
    Senior VFX Artist

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