Tudor "ted" jelescu
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You could try a combination of Venetian Blinds, masking and maybe Card Dance.
Tudor “Ted” Jelescu
Senior VFX Artist -
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You could use Trapcode Form ( the reversed animation from this tutorial: https://library.creativecow.net/articles/rabinowitz_aharon/red_giant_sand_transition/video-tutorial)
Or you could play with CC Ball Action
https://www.youtube.com/watch?v=Bgj9xSRfinMTudor “Ted” Jelescu
Senior VFX Artist -
Tudor “ted” jelescu
May 18, 2012 at 7:09 pm in reply to: AE CS5: Importing Illustrator file results in all layers being “stacked” in center of composition–why?Import as Composition Cropped, just make sure that your Artboard in AI is big enough to include all elements, and you should be ok.
Tudor “Ted” Jelescu
Senior VFX Artist -
Tudor “ted” jelescu
May 18, 2012 at 5:50 pm in reply to: Strange Camera Position in Foundry’s CameratrackerHere’s what I found in this post I saw a while ago:
https://www.c4dcafe.com/ipb/topic/59737-cameratracker-plugin-problem/
“The problem you are encountering is the different world coordinate systems between C4d and After Effects. C4d’s origin point or 0,0,0 is at the center of your composition, whereas AE places it at the top left. For example, if you have a composition in AE that is 1920×1080, run CameraTracker and open up the Null that is created, you’ll notice that its position will be 960,540,0. Therein lies the problem. By setting this Null’s position back to 0,0,0 (as outlined below), you’ll come into C4d just fine.1. Track your shot as usual and try to set a good ground plane.
2. Select the Null and Cam layers and precompose. Double-click to open this comp.
3. Select Null and look at Position. It will be half your comp size. Set these values to 0,0,0. (Notice Cam which is still parented moves up and over)
4. Turn off parenting, select cam and null layers and export using Paul’s script.
5. Bring in to C4d and you’re above the floor! (Remember to set comp size and camera values manually in C4d, as the script doesn’t carry this information)”
Hope that solves it.Asa este, dar ma consider dak si nu urmas al Romei.
Tudor “Ted” Jelescu
Senior VFX Artist -
Tudor “ted” jelescu
May 16, 2012 at 6:19 pm in reply to: Strange Camera Position in Foundry’s CameratrackerHard to tell- we need more info. What version of AE? Can you post a project file for us to look at?
Tudor “Ted” Jelescu
Senior VFX Artist -
You will be able to do this ring effect by using CC Cylinder (see tutorial link below).
In order to have the image inside the ring, you will need to duplicate the CC Cylinder layer once you like the animation, have the image in between the two layers and adjust the texture to have only the half that comes in the front for the layer on top and the half that’s behind for the layer at the bottom.Tudor “Ted” Jelescu
Senior VFX Artist -
From my experience, school is good, but learning from a master is better. So if you can “steal” the trade, learn from watching get ready then to spend numerous nights consuming large amounts of coffee while trying to replicate.
Tudor “Ted” Jelescu
Senior VFX Artist -
I agree with Walter- visual effects come in many shapes or forms. There are tools and people that use them. Just because one uses Nuke that does not make one a real vfx artist. I used Flame, Combustion, dabbled in Nuke and ended up in AE. There are different ways of approaching a VFX shot. I have finished TV commercials shot on RED, with extensive VFX all in AE.
That being said, to answer your question, here’s a piece of advice:
figure out what you want to do, not only from the perspective of the effects you are looking to achieve but from how that will shape your life. If you want to do film fx or tv shows, then you will most likely work on long term projects in a very specialized pipeline. For commercials, music videos and shorter projects you will change projects faster and most likely be able to do more than one thing (compositing, particles and so on), sometimes even all of it, from concept to finishing. Think about what would make your day to day life fun and fulfilling and go that way.Tudor “Ted” Jelescu
Senior VFX Artist -
I am not sure I understand your explanation entirely, but here’s what I think:
Precompose each disk/object that you need displaced with FF Pro. Apply camera and lights in each precomp. Animate the objects rotation using FF Pro 3d controls OR camera controls keeping in mind how you want the final to look like. You can then animate the size and position of the precomp to fit the needs of your final zoom animation. This way if you need to animate the anchor point you will not get any weird results.
One thing you can do also if you run into limitations because you have to many FF Pro layers is to pre render the animations inside the precomps.
I hope this is clear. If you have questions, let me know.Tudor “Ted” Jelescu
Senior VFX Artist