Tudor "ted" jelescu
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Tudor “ted” jelescu
August 15, 2012 at 6:19 am in reply to: Slow ramping up particles in Particular?Here’s what I use to achieve a similar effect: I do my animation in Particular, precomp the layer and then time remap the comp to get the desired speed changes. This way AE renders out all frames and I get a better control.
Tudor “Ted” Jelescu
Senior VFX Artist -
There are many threads discussing the issues you mention in your post- do a search on this forum and you will find all the info you need.
Tudor “Ted” Jelescu
Senior VFX Artist -
Tudor “ted” jelescu
August 14, 2012 at 2:52 pm in reply to: Composition too small for trapcode effect but increasing the compositoin size ruins trapcode effectUse the Scale Composition Script that comes with AE to resize your comp. That should take care of the issue. If however, the layer you are applying the effect to is an image limited to 500×500 pixels and you have no option to use a larger version, then precompose the image making sure the precomp is the same size as the final comp and apply effect to that.
Tudor “Ted” Jelescu
Senior VFX Artist -
My bad, I read again the post and I agree with John and Roland.
Tudor “Ted” Jelescu
Senior VFX Artist -
Parent text layer to a Null, apply track data to Null, use the Position controls in the text layer to re-position. Most likely your text layer is outside the visible area of your comp.
Tudor “Ted” Jelescu
Senior VFX Artist -
Weird- Maybe Todd can answer that one, but just to be sure file this as a bug with Adobe.
Tudor “Ted” Jelescu
Senior VFX Artist -
Best way is to use the Scale Composition script that comes with AE
Tudor “Ted” Jelescu
Senior VFX Artist -
Depending on what you want to use as a texture. If it’s a plugin, like Fractal Noise, you need to apply the filter on a solid, use the plugin controls to animate the texture to match the movement of the background, precomp and use that either as a displacement map or matte.
If it’s an image, you need to create a animated layer that matches the background movement (use motion tile on the image to extend it) and then use blend modes or displacement or as a matte to comp the image on top of itself and offset and color correct… there’s a lot of ways of doing this!
The easiest is if you find a specific look that you’re after and post that here- you’ll get a more specific answer.Tudor “Ted” Jelescu
Senior VFX Artist -
If I understand correctly your question, all you need to do is to select the in and out points in the render settings module for each item in the render queue. This way even if you render parts of the same comp you will get for each item in the queue only the specified portion of that comp.
Tudor “Ted” Jelescu
Senior VFX Artist -
Tudor “ted” jelescu
August 13, 2012 at 5:31 pm in reply to: RAM usage: image arrange in file versus precompThere’s a bit more info that would make it easier to answer- what size are the images, how many, what size is the comp? Depending on these you can do one or the other. If you have huge images and lots of layers you go the PSD route, optimize your final output for AE and bring that in. If your images are optimized for video and you do not have a ton of layers, working inside AE in a precomp gives you maximum flexibility without eating up too much RAM.
Also, there’s no need for time remapping unless you have movement in your comped image.Tudor “Ted” Jelescu
Senior VFX Artist