Forum Replies Created

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  • Trevor Asquerthian

    March 29, 2012 at 7:09 pm in reply to: Sync issue with 5D even after pluraleyes

    My experience with 5D is that the camera audio is 1.5-2 frames ahead of pictures (at 25 fps). I’m guessing this is to do with the processing to H264 needed within the camera.

    Later models may have audio delay to compensate for this, I’m not sure.

    So PluralEyes gets you close – but you then have to slip compared to double sound (or even to on-board)

    Sounds like you have inconsistent slippage though – which may relate to your proves conversion ? (23.98 / 24?)

  • Well I guess they are not entirely unrelated… you want the same field dominance as your field order or you run the risk of field flashes if you edit at a switcher cut point…

  • Trevor Asquerthian

    March 21, 2012 at 5:54 pm in reply to: FCP7 – reveal patch info

    [Alex Elkins] “it’s not getting fixed either.”

    Surely this is the kind of improvement that will be in FCP8?

    Together with a better use of memory so that it doesn’t crap out on long sequences with lots of plug-ins.

  • Trevor Asquerthian

    March 20, 2012 at 7:10 pm in reply to: FCP7 – reveal patch info

    [Alex Elkins] “As in, did the editor use A1, A2 or A3 etc?”

    Yes

    … obvs the info is there, if I ‘send to soundtrack’ then the source track is listed in the soundtrack timeline. but that is a bit of a cumbersome workaround. EDL doesn’t contain patch info.

    reveal in finder doesn’t help. Unfortunately

  • Trevor Asquerthian

    February 28, 2012 at 10:26 am in reply to: FCPX Multicam edit issue (not syncing angles?)

    sounds like FCPx has done the syncing for you… and you don’t like what it has done?

    If you open it in the ‘Angle Editor’ (alt+cmd+o) can you see the GH2 in that timeline?

    Personally I think 10.0.5 is likely to be the first really usable revision.

  • Trevor Asquerthian

    February 23, 2012 at 7:29 pm in reply to: Working with Audio Channels

    Not sure I can help.. but I have seen this behaviour with my testing with an 8 channel Quicktime clip.

    It ‘auto-detects’ the clip as 3 stereo and 2 mono. I can change it to 8 mono or 4 stereo etc, but not manually assign stereo pairs and mono tracks. Also there is no routing for the individual tracks as I see without breaking apart.

    Once broken apart I see the ‘unsupported clip’ error message in the channel configuration. This seems to indicate that you can’t configure the channels in an audio clip that is from within a VandA clip.

    I can, however, then assign panning to those 8 seperated tracks and then combine them all back in a compound clip – which could all work but seems like a lot of effort at the moment.

    I think I can only then adjust the panning by breaking the compound clip apart again… but maybe that’s a good thing.

  • Trevor Asquerthian

    February 23, 2012 at 7:11 pm in reply to: Renaming favourites…

    OK, thanks. I’ll try Keywords as the new subclips.

  • Trevor Asquerthian

    February 23, 2012 at 3:45 pm in reply to: Play every frame (or draft mode)

    Thanks

  • Erm…

    Are there any “Keyboard shortcuts to move clips vertically in the timeline?”

  • Cool, thanks.

    Still better if it were an FCx overlay (or is that looking a gift horse in the mouth 😉

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