Forum Replies Created

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  • Tony Barone

    May 22, 2013 at 8:54 pm in reply to: Elbow type animation Question

    [Adam Trachtenberg]
    To use the command, select the first and last “joints” (objects) in the chain and then run the command. It will automatically create the IK tag and the IK goal.”

    Apparently this is going to take a bit more messing around on my part.

    I’ve tried about 100x doing exactly what you said, but keep getting completely different result.

    1. I make 6 total “cubes” for both upper and lower arm, grouping 3 cubes for each segment of arm.

    2, I select the “shoulder” cube and end, would be “hand or wrist” cube, then use the Create IK Command and nothing happens.

    When I try selecting the Null objects along with the “shoulder” and “wrist” I get more than 1 IK tag with messed up results.

    This is very frustrating and the Help system doesn’t help much on this one. It just says what you said.
    Is there any way you can better explain in a similar step by step method to recreate what you did? Maybe something will click in my mind at some point!

    Thanks again.

  • Tony Barone

    May 22, 2013 at 7:13 pm in reply to: Elbow type animation Question

    Thanks Adam, you definitely provided a good starting point. Can you suggest any tutorial where I might get a better grasp of it?

    I just looked at the help system to try to re-create what you did, and I was kind of able to, but using the “Joint Tool” which created “joints” (imagine that!)

    I then added some cubes as child objects, but can’t quite figure out how you did what you did.

    6042_iktest.c4d.zip

  • Tony Barone

    April 26, 2013 at 6:05 pm in reply to: XPresso Question – On/Off depending on direction

    Thanks Adam! Perfect! No way I would have figured that one out.

  • Tony Barone

    April 24, 2013 at 8:57 pm in reply to: XPresso Question – Filename Change

    If you find another way to do it, I’d really like to know… that was the quickest and only way I could figure out.

  • Tony Barone

    April 24, 2013 at 6:02 pm in reply to: XPresso Question – Filename Change

    I got it there by doing “XPressions -> Set Driver” on a User Data Entry and then “XPressions -> Set Driven” on the “File…” within the Render – Save Setting.

    I could not find any other way to get the Node to appear in XPresso.

  • Tony Barone

    April 24, 2013 at 4:53 pm in reply to: XPresso Question – Radio Button

    FANTASTIC! That is EXACTLY what I was looking for, thanks!

  • Tony Barone

    April 24, 2013 at 4:39 pm in reply to: XPresso Question – Filename Change

    After HOURS and HOURS of trying to figure this one out, I finally did!

    I did it by creating User Data with Radio Buttons and connected it to a Condition Node Switch. The Node had 3 Inputs with Data Type set to Filename and the filenames I wanted typed into there.

    Fron there the Output on the Condition Node is connected to a Object Operator for the Render setting, and the input on that one to File…

    Works great!

  • Tony Barone

    October 3, 2012 at 2:25 pm in reply to: Extruded Illustrator File not working right

    Thank you so much for your help! Someone else had provided the Illustrator file, I would never have thought of looking for that.

  • That is great! Thank you so much for your help!

    Unfortunately I don’t think this method will work with my current project. The one object needs to “step” from each position in X:10 incumbents while the second object moves smoothly. Theres probably a way to work that into XPResso, so if I have more time I will definitely look into it.

    Thanks again!!

  • My reason for not having the one slider move the two objects directly is that the two objects move different distances, in real numbers.

    They both start at 0, but when the slider is at 100%, Object A should be at x: 70 and Object be at x: 744

    If theres a way to do this with one slider, that would work for me too!

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