Forum Replies Created

Page 5 of 11
  • Tony Barone

    August 14, 2013 at 7:09 pm in reply to: Animating a Straight line Changing to a Circle

    Thanks for your help. I was able to finally achieve what I was looking for by creating 2 half-circles with a MoSpline, and Spline…. little complicated to explain, so if anyone is interested, I’ve attached my file!

    6407_indicator.c4d.zip

  • Tony Barone

    August 13, 2013 at 7:58 pm in reply to: Content Browser Defaults

    Thank you!!

  • Tony Barone

    June 28, 2013 at 12:43 pm in reply to: Glow Texture appears Stepped along Sweep NURBS

    Below is a screenshot of the “stepping” of the glow that I’m seeing. Any idea how to get rid of this?

  • Tony Barone

    June 3, 2013 at 12:43 pm in reply to: Elbow type animation with Joints

    Thanks for the additional solution!

  • Tony Barone

    May 31, 2013 at 12:37 pm in reply to: Elbow type animation with Joints

    Do you know another way to set it up? I wish there were a way where to move it, I could just rotate the part connected to the arm, and it would then bend the arm depending on its rotation.

  • Tony Barone

    May 30, 2013 at 5:58 pm in reply to: Elbow type animation with Joints

    That is straightforward enough, but in my latest file which I uploaded, I have 2 stationary points, one of which is not the root object. I don’t understand how it is achieving what its achieving.

  • Tony Barone

    May 30, 2013 at 4:24 pm in reply to: Elbow type animation with Joints

    I think the most confusing part for me, and difficult to figure out, is how to “lock down” a joint.

    Especially when it comes to the complicated robot arm one I just did, figuring out how to make the end and last points stationary, but rotate in those stationary positions.

    Would you be able to explain at all? I basically did it by accident and don’t understand quite how to make sense of it.

  • Tony Barone

    May 30, 2013 at 12:14 pm in reply to: Elbow type animation with Joints

    Thanks for the tips Adam, and again for your help.

    I’ve attached my “working” version, the joint connections are slightly different that what you had, and I’m not even sure how I finally arrived at it!

    This joint system is quite interesting and powerful, but oh so mind bending to figure out!

    I noticed in one of the files you sent me that there were no “bones”, that somehow the IK Tag was on the actual object Geometry. Not sure if you could explain how you managed that, not sure I’m ready to try to figure that out either!

    Tony

    6083_working.c4d.zip

  • Tony Barone

    May 30, 2013 at 12:57 am in reply to: Elbow type animation with Joints

    Thanks Adam, I really appreciate your help on this one! I was able to finally get what I was going for from what you put together. What you had was 98% what I was going for. Only difference was the piece going to the part that moves back and forth on the wheel is supposed to have a moving joint instead of moving through the cube part.

    If you are interested I will post my modification tomorrow. This was was really driving me crazy! Thanks again for all your help.

    How did you learn the Character system in C4D? I’m self-taught in the rest of the application… been using it over 10 years and never used the joints before. Having a very hard time figuring it out. Any suggestions you have for me to get a better grasp of it would be greatly appreciated.

  • Tony Barone

    May 29, 2013 at 8:01 pm in reply to: Elbow type animation with Joints

    That is almost exactly what I’m going for, except the end piece isn’t supposed to move.

    I’ve attached an updated file which is where I’m at, at this point. The end piece just rotates from the center of the large flat cylinder while attached to the robot arm. My arm comes completely apart, but the joints in my file seem about right. I just don’t get what I’m missing here.

    6080_jointtest3.c4d.zip

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