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Glow Texture appears Stepped along Sweep NURBS
I am trying to create a laser path which will appear as though its bouncing off mirrors.
I created it with a spline path, Sweep Nurbs, originally with a circle, and now with a square. For some reason my texture, which has a glow, appears to be “stepped” along the path instead of a constant glow.
Any idea why this is happening?
6185_laser.c4d.zipThanks!
