Forum Replies Created

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  • Tom Slattery

    May 7, 2010 at 6:12 pm in reply to: Race Track Bank Turns

    I did try that but it completely scrambled the sweep.

    Thanks!
    ~TPS

  • Tom Slattery

    April 8, 2010 at 3:48 pm in reply to: MoGraph Color Effector

    That is EXACTLY what I was looking for. Thank you very much!

    ~TPS

  • Tom Slattery

    October 16, 2009 at 3:02 pm in reply to: HDR in a Room

    Ah…I see. I was unchecking ‘receive shadows’ in the compositing tag, but I see this works better.

    I pointed an area light from the floor towards the ceiling with an include in the light for only the ceiling. Those two combined got the results I was looking for: the HDR look with the lighting I wanted.

    Thanks!
    ~TPS

  • Tom Slattery

    October 9, 2009 at 2:23 am in reply to: Pixel Size Properties

    Thanks!

  • Tom Slattery

    June 5, 2009 at 2:32 pm in reply to: Sky Object & Shadows

    After using Cinema for 5 years, one would think I would look at the scene to see if i had already put a light in there, which I did. No wonder there were two shadows everywhere.

    Nonetheless, that’s a great tip. Thanks for the input!

    ~TPS

  • Tom Slattery

    December 11, 2008 at 4:25 pm in reply to: License Plate

    The Relief is exactly what I was looking for.

    Thanks!
    ~TPS

  • Tom Slattery

    December 11, 2008 at 2:46 pm in reply to: lighting black objects

    I usually assign a tiny bit of reflection to absolute black objects (like 2%) to make them punch through more. Specular helps, too.

    ~TPS

  • Tom Slattery

    December 11, 2008 at 2:44 pm in reply to: render part of a scene

    If you are using v10 and after, you can also use the Interactive Render Region (Alt > R). It’s great for previewing before going full-res. I use it all the time.

    ~TPS

  • Tom Slattery

    October 30, 2008 at 2:07 pm in reply to: Beginner Quest.. Sweep Nurbs, Cap Texture…

    Also, if your were to fillet the end caps, use R1 (R2 for the other end of the tube) as the selection of your material.

    ~TPS

  • Tom Slattery

    October 30, 2008 at 2:04 pm in reply to: Beginner Quest.. Sweep Nurbs, Cap Texture…

    Use selection “C1” (Cap 1) for your end texture. C2 will apply it to the other side of the tube.

    ~TPS

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