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  • Tom Gomez

    February 13, 2012 at 6:01 pm in reply to: 3d stacking problem in AE

    Right. 3D precomp layers. Most of my 3d layers are precomps, so my brain defaults that way. 🙂

    Thanks again gents. It really helps to understand this stuff. I’ve been doing AE stuff for over 10 years now–in fact it’s the heart of sci-fi feature I’m finishing now–and it’s awesome. I just want it to get cooler and cooler…

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  • Tom Gomez

    February 13, 2012 at 4:56 pm in reply to: 3D layer order problem

    This thread has lots of great points on this topic:

    https://forums.creativecow.net/thread/2/1014011

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  • Tom Gomez

    February 13, 2012 at 4:55 pm in reply to: 3d stacking problem in AE

    I appreciate everyone’s input on this and I’m glad to understand AE’s “brain” better.

    I’m sure it would be a big challenge to add this functionality… but I think it’s well WELL worth it. People are using AE so much now for 3d compositing, and 2.5d projects are not only “in style” but so wonderfully budget-friendly, that it’s a win-win for creative pros, industry, clients, and Adobe. The ability to put effects on 3d layers would be a huge addition and a massive time saver.

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  • Tom Gomez

    February 12, 2012 at 7:23 am in reply to: 3d stacking problem in AE

    Well, I’d say it needs to be re-engineered then by golly. I’ll definitely put in a feature request. I’m glad I learned this tidbit. There’s a ton of people out there who are driven crazy by this. It’s in the manual… but it’s just not intuitive that applying an effect could mess something up.

    I’m a big fan of adobe… I’m sure they’ll do the right thing! 🙂

    Thanks for your help Walter!

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  • Tom Gomez

    February 12, 2012 at 7:19 am in reply to: more in-depth wiggling!

    Thanks Immanuel! Your expression is much fancier than mine! 🙂

    (On the effects thing… something I link expressions to sliders to make things quick and easy. Only this time I can’t use sliders because the layers is a precomped 3d layer, and effects will force AE to mess up the stacking order.)

    I was able to get it working with the expression below…

    t=thisComp.layer("MASTER CONTROL").effect("wiggle T")("Slider");
    m=thisComp.layer("MASTER CONTROL").effect("wiggle MASTER")("Slider"); w=wiggle(t,m);

    point1=thisComp.layer("RIPPLER").transform.position;
    point2=transform.position;
    d = length(thisComp.layer("RIPPLER").transform.position,transform.position);
    p=thisComp.layer("RIPPLER").effect("rippler POWER")("Slider");
    r=thisComp.layer("RIPPLER").effect("rippler RANGE")("Slider");
    q=p-(p*(d/r));

    if (q>0) { z=(w[2])-q }else{ z=(w[2]) }

    [w[0], w[1], z]

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  • Tom Gomez

    February 11, 2012 at 10:11 pm in reply to: Turn on motion blur script

    did you ever find this script? I need it too! 🙂

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  • Tom Gomez

    February 11, 2012 at 8:29 pm in reply to: more in-depth wiggling!

    Hey Todd,

    I’m rebuilding all these expressions in order to nest them… BECAUSE if you put effects on precomped 3d layers, the layer stacking order doesn’t function in AE…

    I LOVE AE and have been using it for many years. But I just discovered this little pitfall.

    When will this be addressed?

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  • Tom Gomez

    February 11, 2012 at 7:53 pm in reply to: text strings

    Thanks to one of Dan’s earlier posts I found the answer. THANKS DAN!

    n1 = thisComp.name.split(" ")[0];
    n2 = thisComp.name.split(" ")[1];

    comp("MASTER PERIODIC TABLE").layer("MASTER CONTROL").effect(n1 + " " + n2 + " ind COLOR")("Color")

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  • Tom Gomez

    February 11, 2012 at 7:13 pm in reply to: more in-depth wiggling!

    This is what I came up with… it seems to be working. (The RIPPLER is a null whose movement affects the z of my target layer, regardless of the wiggling going on.)

    t=thisComp.layer("MASTER CONTROL").effect("wiggle T")("Slider");
    m=thisComp.layer("MASTER CONTROL").effect("wiggle MASTER")("Slider");
    w=wiggle(t,m);

    point1=thisComp.layer("RIPPLER").transform.position;
    point2=transform.position;
    d = length(thisComp.layer("RIPPLER").transform.position,transform.position);
    p=thisComp.layer("RIPPLER").effect("rippler POWER")("Slider");
    r=thisComp.layer("RIPPLER").effect("rippler RANGE")("Slider");
    q=p-(p*(d/r));

    if (q>0) {
    z=(w[2])-q
    }else{
    z=(w[2])
    }

    [w[0], w[1], z]

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  • Tom Gomez

    February 11, 2012 at 6:48 pm in reply to: more in-depth wiggling!

    And as a micro follow-up, is there a way to wiggle just one dimension, without separating dimensions?

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