but if you make another layer with a stroke/vegas effect that draws only a wandering point with high contrast to the image it should be pretty easy to track this point.
but if you make another layer with a stroke/vegas effect that draws only a wandering point with high contrast to the image it should be pretty easy to track this point.
if there is a program that can do just 5 things, it normally does these 5 things faster than a program that capilities are nearly limitless, including 3rd party plugs.
if there is a program that can do just 5 things, it normally does these 5 things faster than a program that capilities are nearly limitless, including 3rd party plugs.
im curious about that, too.
please post it here if you gathered some more knowledge about that.
i had some problems with comp sizes when importing maya scenes. they were everytiem 320X240. that sucked.
is that your problem, too? i fixed it with the usage of image planes. this way i forced maya and AE to recognize the right comp size.