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rotating a layer in 3D – AE is no good?
Hi all,
I’m setting up a few layers in 3D (after effects 3D) and am rotating them.
Is the following normal for AE or is there a way to get it to behave properly?
EXAMPLE:
> I have a 3D layer
> rotate by 45degrees in the z axis
> now that the axis of the object has rotated by 45degrees I’d expect when I rotate on the X-axis the object would rotate at a 45 degree angle instead of the world axis
(world X-axis being > rotating around the horozontal plane)> To get my desired effect/rotation I have to use the rotation tool (W) and grab the X-axis in the viewer, which then changes 2/3 rotation values.
> First of all I think this is stupid, but most importantly it’s hampering my abilities to link the rotation values to a null object.(In the end I was wanting to change the x-axis rotation of my null and get multiple layers to rotate around their x-axis – not around the world x-axis)
Is there a way to rotate 3D layers properly?
Since this is quite a complex question I might not have explained everything properly… so if it doesn’t make sense please ask.
Thanks in advance,
Michael