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  • Tim Riordan

    May 29, 2015 at 11:35 am in reply to: query in sony vegas pro 12

    Click on the video in the timeline. Then press Ctrl + U That separates the video and audio.

  • Tim Riordan

    May 29, 2015 at 11:32 am in reply to: Sony Vegas 13 identifying monitors incorrectly

    Well I doggedly persisted with this for hours, and have found a fix that works so far. Fingers crossed this has fixed it.

    I read a thread on the SonyCeativeSoftware forum from someone who had a similar problem, but with a 3 monitor setup. He had an AMD R9 280 GPU, and was running the AMD Catalyst Control Center Software. That seemed to be the culprit. If you look at the last couple of posts in this thread you can see he resolved his problem by uninstalling the CCC software

    https://www.sonycreativesoftware.com/Forums/ShowMessage.asp?Forum=4&MessageID=906518

    I downloaded the Guru 3D NVidia Display Driver Uninstaller. It removes all drivers and any leftover traces. Then I downloaded the driver from GeForce, and installed it alone. I skipped the GeForce Experience software. On a whim I also decided to try two completely different monitor cables but doubt that had any bearing. Anyways after re-installing just the NVidia driver and then re-installing Vegas for the umpteenth time, I opened Vegas and voila! It now ID’s the monitors correctly.

    What’s bizarre is that Vegas now only identifies my graphics card as a generic ‘Windows Graphics Card’. It doesn’t ID it as a GTX 650 Ti anymore. And strangely this is actually the best possible scenario I could hope for. My GPU is one of the dreaded Kepler cards that doesn’t play nice with Vegas. I’ve always turned off ‘GPU acceleration of video processing’, not only because it’s never made a lick of difference to render times, but in some cases it slightly increased render times, and also caused the dreaded ‘low memory’ errors and crashes when editing (yet I have 24 GB RAM)

    I’ve opened multiple instances of Vegas now, and also rendered out a few quick clips without issue. So for anyone trakcing this thread, this is the solution that has worked. So far. Fingers crossed it holds.

  • Tim Riordan

    December 19, 2014 at 10:06 pm in reply to: Optimizing Vegas 12 over multiple drives

    Thanks John, that is exactly the kind of info I was looking for. Based on that answer I think the setup I have is already pretty optimized, and I won’t worry about adding the extra drive into the Vegas mix. It becomes more internal archived storage. My backups are to USB drives. Thanks for taking the time to answer.

  • Tim Riordan

    December 19, 2014 at 8:13 pm in reply to: Optimizing Vegas 12 over multiple drives

    Thanks for the input Mike. In terms of organizing the project that seems really sensible and I do similar for the media. But I’m more curious about situations where you have multiple drives as mentioned in the op, and the arrangement of .veg project files, the Temp, Prerender and Render folders and then the media itself. Is there any advantage in terms of speed or even more stability when distributing said items (not the individual project media) across multiple drives?

  • Thanks for taking the time to explain John. I appreciate it.

  • Tim Riordan

    May 26, 2014 at 10:48 am in reply to: Restoring a project via temp files

    OK, thanks John, at least I still have the source file. I appreciate the response.

    “There are three kinds of people in this world: those who can count and those who can’t”

  • My apologies for not responding back to any of the messages. I just realized that my profile was set to not send emails for new posts on the thread, so I assumed I had no replies. I just checked back in and changed that setting ….

    Thanks for the response John. Well, the best option seems to be to set Win 7 at 100%, lower screen resolution down to 1366 x 768, and move slightly closer to the screen – for now. And it’s off to the optometrist. Time for new glasses – the step up to bifocals. Hung on till 50 yo before making this leap!

    I appreciate all you guys getting back to me – John’s seems to be the best advice.
    Thanks
    Tim

    “There are three kinds of people in this world: those who can count and those who can’t”

  • Tim Riordan

    June 10, 2011 at 12:30 am in reply to: Preview window jumps to small size

    Thx Douglas, that seemed to do the trick! Sometimes it’s the simplest thing, but if you don’t know …

    And yes, I should consider getting a second monitor. Would make things easier.

  • Thx Aleksey

    I will try this

    “There are three kinds of people in this world: those who can count and those who can’t”

  • Thanks John,

    I realize my post was longwinded and maybe not clear.

    Using Ctrl+Shift was what I did previously to restore defaults. However, after restoring defaults, for some reason it appears the hotkey commands that I had changed were not restored. For example, to toggle full screen preview from timeline was, I believe Shift+Alt+4 by default. I had changed that to Ctrl+Z. After restoring defaults, all my properties, workspace, etc were restored, but my toggle to full screen remained at Ctrl+Z, not the original Shift+Alt+4. Perhaps I’m overlooking something, but I’m baffled. The only reason it’s problematic is that I now realize Ctrl+Z is already assigned to “Undo”. I’m just trying to work around it by re-assigning any hotkey conflicts I notice. Odd though that I would be allowed to assign a key already in use.

    “There are three kinds of people in this world: those who can count and those who can’t”

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