Forum Replies Created

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  • Thx all of you. Alan, you can put it into the coming library release in the official site just as we did before. I’m glad you ask for that.


    Thomash’s music works and amateur artwork

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  • Thomash Lee

    June 9, 2008 at 11:19 pm in reply to: Video tutorial – Volumetric smoke/cloud shape

    The black layer (2nd layer from top) only for better observation when drawing the mask in the uppermost layer, Painting the AC mask is another story. Surely using that low opacity paint brush to stack up the big blur shape isn’t the best way. Anything that produces a blurry cloud shape 8-bit AC mask is find. Just to make sure the mask covers the upper and lower portions so it looks “volumetric” from the light.

    About the PNG, I guess so. PSP7 is quite old. But I don’t wanna upgrade it to the newest version for the spyware addon. Luckily the TGA format converted by PSP7 still works well.

  • Thomash Lee

    June 8, 2008 at 12:29 pm in reply to: Video tutorial – Volumetric smoke/cloud shape

    p.s. I have applied the newest youtube function “annotations” to add real-time uploader’s comments IN the video. But this seems not rendering in the off-link view. So you may watch it in Youtube directly for my annotations.
    https://youtube.com/watch?v=Y8gWuMfNzVw

  • Thomash Lee

    January 29, 2008 at 12:00 pm in reply to: snow globe particles

    Not only the emitter, you should try adding enough Deflectors (to create a circular barrier) and force fields to make the particle motion looks realistic within a sphere.

  • Thomash Lee

    January 27, 2008 at 12:54 am in reply to: Conceptual library – Time

    Of course, that’s what I wanted 😀


    qNE4fekqGh8

  • Thomash Lee

    November 15, 2006 at 4:00 pm in reply to: symmetrical emitter?

    Since the trio didn’t reply, I can surely tell you that technically impossible. You have to set the track points one by one on yourself. For better positioning, you can import a bitmap file (like a heart shape you planning to track) on the layer background as reference. (and remove or hide it once the track points done.)


    Thomash’s music works and amateur artwork

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  • Thomash Lee

    November 11, 2006 at 1:23 pm in reply to: A challenge for the pros

    Since I forget how the effect was done in Blade (I just remember the ugliness about the humans expanding and exploded with mass of blood after being injected with the virus or something else.) Roughly tried, but the result is less satisfied. If you are asking for the original disintegrating effect which the got-color-from-layer(model) particles turn into flame color, this shall NOT be done technically in pI3. The least thing I tried is that use only the get-transparency-from-layer. Since the transparency-over-life is assigned to this function, I have to set the visbility to fade out in the actual scene time graph. But still this ends up looking like the model is being covered by mass of particles and then disappeared behind the effect.

    https://www.geocities.jp/megidohk/flame-bu.zip
    (right click “save target as…”)
    This pI3 project file is lacking in the keyed model because I want to reduce the file size. Download the project file of Elvis’ disintegration tutorial. Then place my file in the same folder and import the “Elvis being hit” animation (total 65 frames) at the top layer. Remember to un-select the “hold last frame after sequence is finished”.

    https://www.geocities.jp/megidohk/burning-elvis.jpg
    (may look great if you’re in tight-black-leather hero or evil uniform blah blah blah~)


    Thomash’s music works and amateur artwork

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  • Thomash Lee

    June 22, 2006 at 7:01 am in reply to: Babylong 5 Shadow Craft Beam Effect

    Privet,

    As an outsider (I have not watched the series). I’m a bit confused due to the beam you actually wanting to generate. It looks so solid centered. I misunderstood it would be part of the body of Shadow. As a video gamer, I suggest add a light bubble/ring enlarging suddenly from the muzzle at the time it radiates the beam.

    Best regards


    Thomash’s music works and amateur artwork

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  • Thomash Lee

    June 22, 2006 at 5:28 am in reply to: Head blood explosion

    You can apply May 2006 library – “Not a funny scene indeed” emitter.
    Alter this emitter:
    * decrease the f-life to about 30 I guess
    * remove the subemitter “light”
    * increase the number of subemitter “cloud” to about 300
    * change the color of “cloud” to dark red completely.
    * change the shape(texture) of cloud to “blur” image

    For the directional blood explosion:
    * decrease the emission range, preferably below 40.
    * adjust the emission range, this affects the emitting direction.


    Thomash’s music works and amateur artwork

    Wanna send me an email? Do it now!

  • Thomash Lee

    June 21, 2006 at 7:35 pm in reply to: Sparks Emitter?

    As for the line shape, open the smokey sparkler’s Emitter Properties – (sub-emitter) sparks – Particles – Behavior, switch to Align to Motion 0 degree and turn on the Keep aligned to motion.

    And one more trick, you needn’t apply another “line” shape. You can apply the “basic blur” shape which already exists in the current library. Then right click the term size and turn off the “Lock Aspect” function. Now you can alter both width(X) and height(Y) of the shape. In this case, make size X greater than size Y and you now get a line shape. (If size Y greater than size X, change the angle of Align to Motion 90 degree.)


    Thomash’s music works and amateur artwork

    Wanna send me an email? Do it now!

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