Since I forget how the effect was done in Blade (I just remember the ugliness about the humans expanding and exploded with mass of blood after being injected with the virus or something else.) Roughly tried, but the result is less satisfied. If you are asking for the original disintegrating effect which the got-color-from-layer(model) particles turn into flame color, this shall NOT be done technically in pI3. The least thing I tried is that use only the get-transparency-from-layer. Since the transparency-over-life is assigned to this function, I have to set the visbility to fade out in the actual scene time graph. But still this ends up looking like the model is being covered by mass of particles and then disappeared behind the effect.
https://www.geocities.jp/megidohk/flame-bu.zip
(right click “save target as…”)
This pI3 project file is lacking in the keyed model because I want to reduce the file size. Download the project file of Elvis’ disintegration tutorial. Then place my file in the same folder and import the “Elvis being hit” animation (total 65 frames) at the top layer. Remember to un-select the “hold last frame after sequence is finished”.
https://www.geocities.jp/megidohk/burning-elvis.jpg
(may look great if you’re in tight-black-leather hero or evil uniform blah blah blah~)
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Thomash’s music works and amateur artwork
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