Forum Replies Created

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  • Steve Bentley

    April 10, 2018 at 2:26 am in reply to: Smoke Projection mapping within Cinema 4D

    While TurbFD will be the best (or even Blender if you want to wrap your head around that – but it fits your budget) you could also do this in AE with particular and use a displacement to give you that “refractive” effect. Its not actually refraction in the real world, its that the text is constantly changing depth as it rides over the changing geometry of the smoke. Add to that the depth that it penetrates: you can achieve this with multiple versions of your text element set back slightly and with different displaces.

    Brian is bang on with the advice for lights and smoke in C4D but I worry that C4Ds volumetrics will be too large scale and fluffy for the kind of smoke “screen” you want. Pyrocluster tends to be best for volcano type eruptions (hence the name) but doesn’t do gauzy smoky stuff so well (as any volumetric puff will have trouble with).

    Even with Turb FD for this kind of thing we usually have to add in Krakatoa to get the number of particle instances up into the billions to smooth out the smoke. But that would really kill your budget.

    What about filming it? Dry ice in a trough of water works great!

  • That’s “Rebel Scum”!

  • Or if you just want the one frame change your comp size (CNTrL/K) to match the size of the mask and center the image (with its mask following along). Then choose Composition/SaveasFrame and pick your output format.

  • Steve Bentley

    April 7, 2018 at 6:29 pm in reply to: adding fx to a paint stroke?

    Make a copy of the layer with the paint strokes. Precomp that (Layer menu/precompose/move all attribute to new comp)
    Then inside the precomp on the layer with the paint, twirl open the attributes and go into the effects/paint and turn on “paint on transparent”
    In the outer comp, delete the paint effect. Put the precomp layer on top of the plain layer. Now you have strokes on their own sitting on top of the image on its own. Apply effects as needed.

  • Could you use the shader effector (joined to the main cloner along side your random effector with the multishader) to get a noise material from another object and apply that as a transparency map or visibility map for all your clones?
    The other way is to use the mograph node in expresso and control the visibility or transparency of each clone from there.

    I’m not able to try either of these at the moment but will when I get a chance.

  • Hi Kilian,
    Can you say that another way, I’m not sure what you are after.

  • Have a look at a few of the previous threads with everyone lamenting the loss of these codecs. We don’t know if this is a done deal or not or if it’s just Adobe and Apple’s ongoing spat.

  • Steve Bentley

    April 7, 2018 at 7:41 am in reply to: adding fx to a paint stroke?

    You can precomposed them of course and then apply whatever you want to that precomp. You can copy and paste the strokes if you need to separate them out in to different layers.
    Each paint stroke has keyframes on it so you can “posterize” time as you would with an enable time remapping “effect”.
    If you have AE 2017 or later you can now access the nodes on splines individually and with that you have a lot of control over the “stroke”.

  • Steve Bentley

    April 6, 2018 at 10:37 pm in reply to: Dented box

    (Slaps forehead). Of course it will. I’m so used to people working with deforms and the number one reason its not working is they havent hit the C key.
    Jim, I guess we’re gonna have to auction off that “Genius” Propeller Beany. We’ll split the proceeds.

  • I also noticed on the old file that the textures were mapped many many times over the entire body instead of one material “fit to object” which is what should come in from Fuze. But that could just be a C4D versioning issue.

    Keep in mind too with the transparency (in any form) you will see the eye orbs, the eye rig, the eyelashes and the mouth parts through the head. You might want to turn those off and/or weld an arc of “skin” over the eye sockets to get the only part of the eyeball you can see from outside. Empty eye sockets can be creepy.

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