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Smoke Projection mapping within Cinema 4D
Hi friends!
Thanks a lot for your help in the previous thread. I would really appreciate it if you can help me out one more time. For my graduation film a large part of the movie is based on projection mapping and I wanted to combine real life projection mapping with mapping within Cinema 4D. I found a way to project my visuals through transparant planes containing the videofile and a spotlight behind it within Cinema. Through the compositing settings I made the plane invisible for the camera to pick up, resulting into a idea of projection:
An example I made can be found here: https://static.wixstatic.com/media/8818b6_bad9decdeaf040a788f405d431f98230~mv2.gif
Now I want to create a set in Cinema 4D where I am “projecting” the end credits onto thick smoke.
Think of it as a wink towards the influence machine video installation from tony oursler: https://www.tate.org.uk/art/artworks/oursler-the-influence-machine-t13860. I want to project a white photoshop title onto the smoke, and place a different camera angle for every different title. I am currently embracing this way of making the final credits as I barely have any budget to realise my film. If the job will turn out to become too intensive, costly for render farming or unrealistic then I will still try to film it using real smoke, projectors and camera’s.
My questions are:
1. What is the easiest and CPU/GPU friendly way to create a lot of thick, slow moving smoke throughout a small set in Cinema 4D. I am not planning to use GI within the set, as most of my lighting im planning to use won’t need it to look good. Can it be made without plugins or is turbulence FD still the best way to do this job?
2. Can the projection be influenced by the smoke? Normally when you project onto smoke with a projector in real life you see some refraction from the projection in the process. I really would like to recreate this kind of effect.