It worked for me initially too and then it didn’t. For objects where it always worked, it still does, but often new hidden but luminous objects light up everything even with an exclusion tag.
I thought perhaps I wasn’t using it right.
Normally we set up our “reflectors” or “bounce cards” and that’s it, but there’s so much reflecting stuff in this shot that the director is art directing it to the nth – ” I like that reflection there but not that one” even though its the same bounce card making both reflections.
At the moment we’ve had to do multiple renders with cards on in some passes and different cards on in other passes, and then generate masks to comp the multiples together. I tried using object buffers and doing multi passes but that didn’t work either.
We tried the argument that “if you did this in real life those are the reflections you would get.” But that backfired because the director said that’s why he wanted to use CGI and not shoot it, so he could have that kind of control.
Its just such a shame because it does work correctly for some of the “paired” luminous objects and lit objects, but not others. Very odd.