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Activity Forums Maxon Cinema 4D Same settings/lighting different render result from different camera angle

  • Same settings/lighting different render result from different camera angle

    Posted by Edmond Leung on December 16, 2019 at 6:53 am

    Hello all,

    I was doing a pre visualization for a friend’s home interior painting project. I only animated morphed the two cameras, one in viewed from the kitchen door and 2nd view from the large window. rendering out 3 frames total, first, middle and last. Nothing was animated except the camera morph.

    I went through some setting to optimized the Physical and GI settings. Then the first frame came out all blotchy while 2nd and last frames were totally fine.

    I have no idea why this is happening and hope maybe someone have had this happened before and know what’s going on. Thanks!

    Edmond Leung replied 6 years, 4 months ago 2 Members · 2 Replies
  • 2 Replies
  • Steve Bentley

    December 17, 2019 at 8:47 pm

    Is one render using the other render’s GI cache? Turn the caching off in the render settings and see if that cleans it up – did one render take much less time than the other? That’s another indication that the cache isn’t being recalc’d

  • Edmond Leung

    December 21, 2019 at 3:39 am

    Thanks, I deleted all the GI files and switched off the auto load and auto save. Now it rendered perfectly.

    I didn’t check that because I thought when I change GI settings, it will generate new cache files. And I thought it only the camera was animated the GI cache can be reused. Since it was the first image that was not rendered correctly and the 2nd and 3rd was fine.

    Thanks again,
    Edmond

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