-
Same settings/lighting different render result from different camera angle
Hello all,
I was doing a pre visualization for a friend’s home interior painting project. I only animated morphed the two cameras, one in viewed from the kitchen door and 2nd view from the large window. rendering out 3 frames total, first, middle and last. Nothing was animated except the camera morph.
I went through some setting to optimized the Physical and GI settings. Then the first frame came out all blotchy while 2nd and last frames were totally fine.
I have no idea why this is happening and hope maybe someone have had this happened before and know what’s going on. Thanks!

