Forum Replies Created

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  • Simon Billington

    January 11, 2019 at 10:58 am in reply to: fairlight in da vinci 15.2

    It sounds to me that either you are describing a compressor/limiter or volume automation/keyframing.

  • Unfortunately the only best way to handle this, if you don’t have a good declicker, is to edit them out by hand.

  • Simon Billington

    January 11, 2019 at 9:43 am in reply to: How to properly remaster concert audio?

    It takes time and practice to get good at anything, really. Whether it be working with audio, learning an instrument or training in kung-fu. But that’s not very helpful…

    First of all are we talking about stereo recordings or do you have multiple tracks to work with??

  • Simon Billington

    December 28, 2018 at 3:54 am in reply to: Waveforms not matching audio – redraw?

    That is most likely due to the graphic eq inducing latency, as many audio plugins do. Equalizers tend tp do this if the have linear phase filters which would be bit of a con. However, the pro is they are the most transparent type of eq you can find usually which can be advantageous in certain situations.

    Most graphic eqs aren’t linear phase by design which makes me wonder, which eq are you using??

  • Simon Billington

    September 16, 2018 at 3:03 pm in reply to: Annoying Audio Issue

    It’s not really good enough considering how much we pay for a subscription. Adobe is the most expensive subscription model I’m aware of.

  • That comes down to experience and what you use. I can very easily dial in a convincing sound and reverb quite quickly. Much more quickly than. it would take me to go out and sample it in a different space. When you watch TV and film, nothing sounds synthetic there… unless its intentional. That’s because they’re very good at what they do too.

    On the whole, the industry will always choose the most quick and cost effective way of doing something. No-one wants to spend more for less. So if the industry on the whole is doing it in the studios and not running around to locations and doing it everything there it will be because it isn’t quick and it isn’t cost effective, unlike doing it in the studios.

    Its very easy to. look at one scene and see how easy it might be, but if you look at the wealth of sound possibilities and scenes within a production, how much the requirements vary from moment to moment, how the spaces and parameters vary, it would tell a different story. It’s actually quite astronomical.

  • The bathroom is one scene. Try a whole movie.

    What if the acoustics didn’t match visually with what’s on screen?? It would have destroyed the scene and you’d have to do it again. There is a very real chance of that, you got lucky in a way. How many bathrooms are you prepared to try before you get it right??

    This is obviously something you couldn’t have done on set either. Can’t be recording bathroom Foley while recording dialogue. The rest of the team aren’t going to wait for you to do it as well. Imagine 50 scenes in a movie where everyone is standing around half an hour while you get your effects. The cost would be 50 x 30min x everyone there x how much they are getting paid. That is a lot of money to pay everyone else for just one person to do their job. It is extremely non-cost effective. You cost more money doing it that way.

    It doesn’t matter where you go, you could run around to all these locations in your own time to get the sound, but you’re at the mercy of the environment. Try recording someone’s steps crossing the street or pushing the crossing light button. You are going to pick up so much background noise. Whatever you get is going to be unusable. There will be all the sounds of cars and people that aren’t in the movie, much of it louder than your steps or crossing light. It just wouldn’t work

    What about your 50 other scenes?? How are you going to record that speedy car chase or the sound of war?? Then there is the choreography. You have to see what’s happening on the screen so you can time your actions with the picture. So you have to drag this equipment around with you to many locations and set up, wait for your environment to be quite enough to record and do multiple takes, pack up and repeat this process for 50 more scenes. Hard to use while you’re moving too.

    How many takes did you get because you’d have to record it for every take because you don’t know which take you’re going to go with. Each take will be slightly different.

    Think about it, Foley has been around for 80 years or something. Hollywood is extremely good at coming up with ways to add to believability of a film, while counting their coins. If there was a more cost effective way they’d be doing it.

    While it may seem more work up front, once you pull apart a movie and go around catering for every single scene, and all the difficulties you have with each scene, you will find it’s much more cost effective to bring everything to the studio where it’s much, much easier to choreograph and record. Rather than running around to many locations to get the sound, that may not match with what’s on screen. Just push the button and change the reverb type on a device or software plugin instead if running around and recording it again.

    It may seem like it’s more work, but it’s faster, cheaper and easier to do it this way in almost every situation.

  • Sometimes it is done. It takes time to do though. So you may not get enough time before shots to address it.

    But that’s okay, it’s more efficient for the sound guy to do it on his own time, while not paying for everyone else to wait for him. Naturally, the only time the sound guy gets to do this is in the post production phase.

  • Simon Billington

    August 13, 2018 at 11:39 am in reply to: Audio stutter when using Frame Hold Segment

    That is bizarre, but at least you have found a workaround.

    Make sure you leave some feedback with Adobe. They can’t fix issues if they don’t know anything about it.

  • Simon Billington

    August 13, 2018 at 11:36 am in reply to: Plastic bags as Blimp Wind Protection

    It certainly sounds like an interesting idea. I will absolutely give it a try if and when I get an opportunity.

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