Sam Moulton
Forum Replies Created
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I am making a list with goodies that ive found here at the cow sarching for ‘projects’ in the archives. Thi s one may be what you are looking for.
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been waiting on hold on the phone so I looked for the expression.
a = toWorldVec([0,0,1]);
b = thisComp.layer(“Camera 1”).position – toWorld(anchor_point);
c = dot(a,b)/length(b);
if (c > 0) 0 else 100when a layer is facing the camera it is on, when it is not it is off. Maybe you could change the camera 1 to the light you are using and then only when the layer is facing the light would it be on.
good luck.
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been waiting on hold on the phone so I looked for the expression.
a = toWorldVec([0,0,1]);
b = thisComp.layer(“Camera 1”).position – toWorld(anchor_point);
c = dot(a,b)/length(b);
if (c > 0) 0 else 100when a layer is facing the camera it is on, when it is not it is off. Maybe you could change the camera 1 to the light you are using and then only when the layer is facing the light would it be on.
good luck.
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make that [ to move to the in point. ] moves to the out. adding the alt or option changes the in or outpoint to the current time.
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the mask position is off because parenting changes the position values of the children. do your move then turn off parenting, then copy and paste the mask and it may work out.
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put the layers you are using for your 2 sourdes back to back then control the visibility of your layer with an expression that looks at the angle between the camera and the layer so that only one is visible at a time. Dan Ebberts put up the expression somewhere. I think it was for someone trying to make a flipping card. it was something like if angle is less than 0 then 100 else 0 in transparency. I’m just leaving now so don’t have time to search for it for you. Maybe Dan will chime in.
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put the layers you are using for your 2 sourdes back to back then control the visibility of your layer with an expression that looks at the angle between the camera and the layer so that only one is visible at a time. Dan Ebberts put up the expression somewhere. I think it was for someone trying to make a flipping card. it was something like if angle is less than 0 then 100 else 0 in transparency. I’m just leaving now so don’t have time to search for it for you. Maybe Dan will chime in.
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you can also use alt or option plus the [ to move the inpoint of any layer to the timeline marker
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The switch is in the Preferences. There’s a box that says insert new clips at the beginning or something like that. uncheck it and it will go back to putting them at the timeline marker
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why do you say you can’t reccomend c4d anymore? anything better? I was just about to order it.